Palestra:
Progress on the DA update with Natsu's companion getting a full
portrait. Moreover, I want to add another companion who's one of my
personal favorite after Natsu in Fairy Tail but I'm not sure I'll have
time to add him in this update. I still need to make the writing,
Natsu's daily activity and an art asset for the MC milking that was
added in the last update.
Dreadlord Ascension:
Last week, I mentioned new changes for Dreadlord Ascension, and since the poll was overwhelmingly positive I'm now ready to announce the changes.
Here are the big lines for those changes:
Adventure board and traits:
This new feature would be a board where you can send your servants
on adventures. Many rewards would be added to those in order to cut back
on the grind and heroes could also gain traits which would influence
how they interact with some of the features in the game like battles or
worker slots.
Shortened worlds:
Worlds like Radian or Dregan would be significantly shortened and
no longer follow the current story format. Instead, we would make hero
challenge maps where each completed map would unlock a new hero.
Since those maps would be harder than the story maps, we would also
have a craftable item to skip a stage should it prove to be too hard
for some players. Additionally, following the feedback we were given,
each of those map will include a defeated scene should Cervius fail.
Most importantly, doing heroes this way would allow us to work on
multiple worlds in parallel depending patron preferences instead of
doing them linearly.
Daemonheim story:
One of the big points that brought us to consider these changes is
how long it would take to progress the story. At the current pace we're
going, we would only start to talk about Daemonheim in about 3 years.
With those changes, the hero worlds would become shorter side stories
to know the heores while Daemonheim would take a more central role. As
part of the main story, you would still visit other worlds (like
Fenris's world), but those would have a direct impact on the daemonheim
story.
Conquest Map:
The conquest map would be a feature mixing both the adventure board
and the current strategy turn battles in order to conquer and maintain
Cervius's territory.
New training methods:
The training in Dreadlord Ascension would receive additional
content. A new minigame in which you can directly train your servants to
raise their sex level. Their sex level can also be maintained by
putting them in a sex working slot, however, should they abstain from
sex work for too long, their level would decrease. It would also be
possible to assign characters like Alastor or Fenris to a room and train
other servants automatically.
The other training minigame would be a milking minigame where you
get to milk servants manually which can yield a higher number of
bottles.
The changes we want to do would require some time (I'm foreseeing
about 2 months which is in line with our regular update schedule). The
biggest change here lies in the story, but with this new method, we
would be able to explore new worlds and characters much faster and we
would be able to focus more the interactions between Cervius and his
servants, as well the between the different servants.