Sunday, March 22, 2026

Weekly update


Last week, I finished off Akuma's portraits and there was a bit more to do there than I had first anticipated. This is because we started thinking of ideas for what we wanted to do for his affinity/training, and as it turns out, Akuma will receiveh is corruption form earlier than others. We're also planning to make that appearance his fight unit. As a little tease, here's a preview of him. His portraits will be released early next month.



Also, after Akuma's portraits, I'm now taking care of assets to create an appartment room. When starting Kogetsu, the castle will be unavailable until the world's story has been completed (which is also why we need to release it all in one go). While in Kogetsu, Cervius will be able to walk around the appartment as a "stand in" for the castle between cutscenes.



Finally, I have one unfortunate news for this update, and it's that we'll be releasing it in may instead of April. This is because I want to give Coco (the artist doing the CGs) more time because this update has a lot more artwork than usual, so this is also great for the update's content!

This week, I will be working on the furniture but I also may start on Yuuto's animations with Cervius which will also be released alongside Akuma's portraits. If you're interested, you can go to my picarto!

Monday, March 16, 2026

Weekly upda

 

It's finally done! Barring a few additions. The writing is done! At least the initial writing. We still have the coding and second read to do, but now I'm taking a break from that to focus back on the needed assets for the update. In total, the writing comes around a staggering 42 000 words, the biggest amount I've done for a single update.

For the first assets I'm going to work on, it's Akuma's portraits and most likely exporting all the different portrait parts for all the characters. I've already started working on that yesterday.


 

Today, we're also releasing another bugfix version for the DA version to fix a crashing bug with Sol's stage in Dregan.

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As a side note, I've been playing Pokopia the past week and the game's actually incredible. We already had a pseudo building mechanic for the monster "enclosures" and the game gave me some ideas for the assets we can make. If you're able to play the game, I definitely recommend it!

Monday, March 2, 2026

Weekly update

Sorry about the late update! I had some connection issues during the last week which made doing some of the work a bit of a pain but it's getting much better now! The writing is progressing nicely but we've still got a hefty amount to do. Still, we're more than halfway done now! Also, Yuuto's portraits are nearly ready and will be released next week. Just a heads up though, but for those that want the portraits, they contain a bit of a spoiler about Kogetsu's story x).

Since we had some major bugs in the previous version, i'm releasing another bugfix version. The bug we're squashing is related to the Stage Performance not being playable after clicking one card. We're also reducing the difficulty for the mission 2-2 based on the feedback we got.

This week, I'm going to try to wrap up the writing, but realistically, it'll be done the week after. At least the base draft, after that, I gotta go through the text to add all the code and give it a second read.

I'm also going to start working on the assets soon to break up the the time I spend on the writing. There's a decent amount to do but at least on that end it shouldn't be that much longer compared to regular updates.

If you'd like to see what I do when I'm live, be sure to check out my picarto!

Monday, February 16, 2026

Weekly update and new survey


Hey everyone! First of all, we've got a new survey you can take here: https://docs.google.com/forms/d/e/1FAIpQLSfb1dIBlj9bGj_4qV1i0TcwulrjCGk7xK37cbYAdhOO_IycyA/viewform?usp=publish-editor

This survey is mostly to get feedback on how we can improve some of the minigames we've previously added and the overall feeling of the grind/difficulty so we can make adjustments there if needed. There's also a little bonus question at the end lol. Unlike previous surveys though, our goal here isn't to make big reworks or anything like that but simply adjustments to make the game better.

As for what I did in the past week, well, as you may have guessed it, it was writing! We're now past the 20k words mark and I expect by the end of it we may end up near the 40k range. To give an idea, an average update usually is between 5 to 8k words so it's gonna require some time to get the update up and ready. On the plus side, you guys will have all the story in one go along with some extra scenes that will replace the usual defeated scenes as there are no battles in Kogetsu as I mentioned previously.

We're also pushing out a new version of DA today with many fixes.

In the coming days, I plan to do more writing, but also get started on the busts for Yuuto as he's the winner for this month's portraits! If you'd like to see some work being done on him, you can stop by on my Picarto!

Sunday, February 8, 2026

Weekly update


Very good week of progress this week! While I'm far from done with the writing, I managed to do a pretty good chunk! For next week, I will also release a new version of DA to fix several bugs but I haven't had time to fix them all yet. Also while I won't be sharing much about that just yet, we've also made some pretty good progress on the second game this week!

As for what I'm going to do in the next few days... the answer to that is pretty obvious haha, I'll be doing more writing x).

Sunday, February 1, 2026

Weekly update

The next world, Kogetsu, is going to require much more writing than the previous worlds with what we've planned, so I'll be getting started on that tomorrow and most likely won't be done with that for a few weeks (hopefully I don't get stuck on that for too long x.x)

While I usually advertise my picarto at the end, the streams may be few and far inbetween in the coming weeks due to the writing, but if I'm live, you can find me here!

Sunday, January 25, 2026

Weekly update and new Palestra version


A new public update (two version actually) was released and I updated the download link on the Palestra with the new version. Here's what you can find in this new version:
 

Changelogs:

  • Added a new pet outfit for Charlemagne

  • Added a new pet outfit for Ezreal

  • Added a new Corrupted outfit for Keith

  • Added a new toy for Shirou

  • Added a new toy scene for Alm

  • Added a new corruption outfit for Ashe

  • Added a new pet outfit for Shinra

  • Added a new pet outfit for Sorey

 

Currently, we plan to release the story of this world in one single update. This could mean that the update will take 3 months to release as it will be quite substantial.

In preparation for this world, I will also continue working on the new character busts. The next one will be Itsuki and he's the one I will be working on this week. His portraits should be released on February 8th!

If you're curious about what he'll look like, you can drop by on my picarto when I'm streaming!