Sunday, May 10, 2026

Weekly update

We're now full on working on putting in the cutscenes ingame and preparing the systems we need for the update. I don't want to share too much as to not spoil the content ahead of release but we've been progressing at a pretty good pace.

The only thing I'm a little worried about is the time it will take to test the update on top of the work we have left on it. It's possible we may have to delay the update a bit just to make sure everything works properly BUT, if we do delay the update, it won't be a full month, more like a week or two I assume would be plenty.

In the meantime, we'll keep working on it. This week I'm wrapping up the remaining cutscenes minus the extra lust scenes and then I'm starting on the cutscene polish before testing the update as a whole.

If you're curious about how we're progressing, you can drop by on my picarto where I either work or play on stream.

Sunday, May 3, 2026

Weekly update


The two animations for Itsuki are now available! The two kinks for those are sensory overload and mindcontrol. I hope you'll enjoy them!

As for the may poll, we're now looking at the next update for DA which will be the first affinity update. The poll will determine which character goes first for that!

If you'd like to see what I'm working on, do drop by on my picarto! I send out discord notifications on the server every time I go live if you're subbed to the stream alert channel.

Sunday, April 26, 2026

Sunday, April 12, 2026

Weekly update

 

Quick update because I won't have much visuals to show, but this week I finished the database stuff for the most part and we also had sub busts set up to make it easier down the road as we introduce different states for the characters (like the corruption stuff). I also began working on the text again but this time for the code that will allow to make cutscenes. Those will take quite a due to the amount of text there is.

The CGs are also coming along nicely, we're now getting into the more spicy ones and there are a few to make but so far so good. If we keep this up, we'll be on this for next month's release, but there's still a lot to do.

Since i'll be busy with the text, if there are no weekly update next week, it's because it'll be more of the same text stuff xP

Sunday, April 5, 2026

Weekly update

 

This week was very good, managed to do plenty of stuff, both for DA and the other game! For DA, it was mostly non visual work, but I did manage to put most of the portraits in the godot database to be used in Kogetsu's cutscenes and I also finished the sprite animations.

The sounds for all the Kogetsu characters were split and exported, ready to be used. Thanks to that, I can now properly add sounds to the animations when I put them in the packages (like two new Yuuto ones)

For this week, I'll finish importing the portraits in the database, I have a little bit of chara design left to do for a side character and then i'm getting into the tedious task of adding the code to the text haha.

Monday, March 30, 2026

Weekly update

 

This week we managed to get a good amount of progress! Not only are the assets for the apartment are done, I also finished both animations which will be released next week!



While I don't have much to share in terms of quantity of content, doing animations always takes quite a while and the only part left now is to implement them in godot which will be done this week!

If you're interested to see what I'm working on or see what i'm currently playing, you can hop in on picarto, I stream most days (save for when there's a lot of writing to do lol)!

Sunday, March 22, 2026

Weekly update


Last week, I finished off Akuma's portraits and there was a bit more to do there than I had first anticipated. This is because we started thinking of ideas for what we wanted to do for his affinity/training, and as it turns out, Akuma will receiveh is corruption form earlier than others. We're also planning to make that appearance his fight unit. As a little tease, here's a preview of him. His portraits will be released early next month.



Also, after Akuma's portraits, I'm now taking care of assets to create an appartment room. When starting Kogetsu, the castle will be unavailable until the world's story has been completed (which is also why we need to release it all in one go). While in Kogetsu, Cervius will be able to walk around the appartment as a "stand in" for the castle between cutscenes.



Finally, I have one unfortunate news for this update, and it's that we'll be releasing it in may instead of April. This is because I want to give Coco (the artist doing the CGs) more time because this update has a lot more artwork than usual, so this is also great for the update's content!

This week, I will be working on the furniture but I also may start on Yuuto's animations with Cervius which will also be released alongside Akuma's portraits. If you're interested, you can go to my picarto!