Sunday, August 28, 2022

New Dreadlord Ascension update + weekly news

New update for DA is ready and there's a lot of new stuff in this new version. Of course, there's the new Asker chapter with his affinity and sex training scenes, but there's also more than that. I can't list every change we made because it's a lot of small details, but I'll do a list of stuff I do remember haha.

For this new version, you will need to start over, but I also included some saves with Soren's part already complete to save you guys a bit of time.

Reminder: It is possible your anti virus will detect the game as a threat, but that's normal and fairly common for games made in godot while they are still in development. The game is safe to download.

You can download the new version on the Dreadlord Ascension page.

 

Changelogs V0.2.17:

- Adjusted some sounds for Asker in combat

- Fixed the doppleganger animation looping from the beginning

- Fixed Asker's doppleganger animation sprite

- Fixed the looping sound on Zel's attack animation

- Fixed some Asker portraits in the editor

- Fixed the looping sound on Soren's attack animation

- Fixed Asker's doppleganger animation

- Fixed all the description boxes in the Asker dialogues (which includes the sounds)

- Fixed Asker's animation dialogue

- Fixed the boss in 3-3 moving around under certain conditions

- Fixed the crashing bug when starting 3-3

- Fixed Asker not being able to learn skills

- Fixed the sort button crashing the game

- Fixed the swap and push skills

- Removed the difficulty options, those who picked other difficulties should be set back to normal

- Added two new animations for Fenris (1 when using the refresh move and 1 when using the True Form move)

- New original songs composed by @Sorrow_no_Oto

- New Radian Chapter (Chapter 3)

- Asker's Affinity and sex training scenes

- Added the throne room first upgrade

- Added two new worker slots

- Asker can be summoned after mission 3-7

- Added a new animation when starting out Radian

- Added a new tutorial when talking to the shopkeeper for the first time

- Added the semen market

- The gardens were improved (not upgradable yet)

- Made several polish changes

- Fixed several typos in previous chapters

- Improved the combat controls some more (you can now directly attack by selecting your unit and sending it to attack directly)

- Split up the turn and wait command. ("turn" acts the same as the old wait, but the new wait will immediately end your unit's turn)

- Added two new Devoid types

- Added Zel's combat appearance as an outfit

- Added new voiced greetings when talking to characters

- Added new voice lines for characters in combat

- Fixed the portal to make it easier to click on it

 

 

*Below is a re-post of this week's patreon post.

 

Palestra:

For Palestra, I began working on the new update this weekend. Ragna's new design is going along smoothly. I don't expect him to change as much as the other characters since he already had a fairly solid base. However, it is too early to show his new portraits.

Since Ragna already has a few scenes in Palestra and all that. I'm going to treat his new portraits a little differently than Hiro/Tael/Aeyan. Ragna will keep his old portraits as the default ones, but will instead have new portraits added in via outfits. To justify his new looks, I also already have a nice event in mind!


Dreadlord Ascension:

New update is out! Refer to the post for more details on it. We have now reached the point where we've gone beyond the initial version of Dreadlord Ascension and we're almost done with Radian (at least for now!). 

The next update will be Chapter 5 and the last chapter for part 1 of Radian. Part 2 will happen much later down the road.

Right now, we're planning to release Chapter 5 at the end of October. After this update, we will be going over what we've done and do a big polish update. This update should be released by the end of December but could also be released at the end of January depending on how it goes.

The end of the year polish update will also give me time to prepare for Dregan, Cervius's next destination! I will be sharing more information on this when the time comes, but I'm super excited about it and already started the writing on that world's story! xP

 

Sunday, August 21, 2022

Palestra and Dreadlord Ascension weekly update

 *below is a re-post of this week's patreon update:

Palestra:

For the next update, Red's Choice won again which means Hiro will receive an update like Tael and Aeyan did. However, I am also making an extra poll to decide what other thing I will make for this update. Now at least I know I can get started on Hiro!


Dreadlord Ascension:

The new update is coming along really nicely and should be released next week! We only need to iron out some details and do some more play testing before this update becomes available. You should be able to re-use your saves for this update, but just in case, I will also include saves to play the new update.

Since this update is nearly complete, I've also started working on the October update. We decided the next room(s) to be added will be the bathroom. I began working on the tileset for it but it's too early to show how the room will look just yet xP. 

We decided to pick the bathroom next in order to introduce some more random events to the game, just like the one between Fenris and Cervius you'll be able to watch in the update release next week!

Sunday, August 14, 2022

Palestra and Dreadlord Ascension weekly update

 Since an update is dropping soon for DA on patreon, this means another new update will be up on the blog too. The next free update will see Radian's story continue with Asker and will introduce some new quality of life changes as well as tons of bug fixes and polish.

 

*below is a repost of this week's patreon post. 

Palestra:

New update is out, you can vote on which update comes next via the poll!


Dreadlord Ascension:

The new Dreadlord Ascension udpate is getting closer. Based on how fast we're progressing with the new update, I could see it being available on the 28th. 

In this new update, you can expect the stuff with Leif, but also plenty of little updates to the combat system to make it more enjoyable (we still have some more updates to do on it to polish it further though).

Besides the combat, the crafting room will also be available. It won't have much of a purpose yet as we're still adding everything around it, but you'll still be able to test the little minigame it comes with.

We're also going to try adding in the first random event, this time between Cervius and Fenris. This random event also comes with its own CG :P.

Sunday, August 7, 2022

Palestra and Dreadlord Ascension weekly news

 *Below is a repost of this week's patreon post

Palestra:

Almost all the new visuals are made for the new Palestra update and the writing is done. This means next weekend, the update should be available. In the meantime, have a look a Aeyan's updated portraits!

Dreadlord Ascension:

The new package with Leif's animation and some of his new portraits is now available! This week, I will most likely start working on the new stuff in the engine!

This update will be introducing the crafting. At first, it won't see much use as we just got it working, but after the December update, Prisminds will need to be crafted before being able to train characters.

With the crafting comes a mini game you can play for each item. The mini game is optional, but if you do it for certain items, you can reduce the amount of Magic Essence an item costs to craft (at the moment, it would be a reduction of up to 40% depending on the score in the minigame)


* the image below is a mockup of the minigame and could be different ingame


The goal of the minigame is basically to do the biggest streak of runes in the allotted time. (usually 40 seconds). The game can be replayed any number of times to improve your score on any craft-able items.