Sunday, November 27, 2022

Palestra and Dreadlord Ascension weekly update

Palestra:

Writing is fully and the portraits are also done for the most part (only the MC's are missing). What's next will be the milking and contest animations for Yuu.
On top of Yuu receiving the regular post story stuff, I also made 2 new outfits (+ 1 random event) for Shirou. I also made some minor changes to Shirou's portraits to make them look a little better. (mostly proportions with his head)




Dreadlord Ascension:
More progress on the new rooms for this week with the completion of the garden animations (3 animations for the garden with tentacles as the theme for those animations).
Also, I have been making the animations for next month's package. Fenris's animation frames are already complete and I'm currently making progress on a finisher for Alastor!



Sunday, November 20, 2022

Palestra and Dreadlord Ascension weekly update

 Since there is most likely no Dreadlord Ascension update yet in December as we're still working on the polish update, December will most likely have another free Palestra update instead for now.


*Below is a repost of this week's patreon update

Palestra:

Not much to share about Palestra just yet, but the poll is now over and Red's Choice won. As such, I decided to finish up Yuu to open the possibility of doing the Katakura Town quest next month! Yuu won't need much to be finished (only the regular stuff like milking, contest, brothel, etc.) so as a side to that, I will be making one or two outfits for another character xP.


Dreadlord Ascension:

In the next Dreadlord Ascension update, we're doing a lot of polish to Radian, but we'll also add some new content. As part of this content, one goal would be to add a total of 3 more rooms to the castle. The first of those room would be the Reception room.

*This is a work in progress

The reception room would have two uses:

1- Allowing the player to trade in a currency you get from completing stages in specific worlds.

2- Adding two worker slots which help gather said currency passively while doing other stuff.


The worker slots from this room would be mindcontrol themed. The guys you assigned will have a different animation based on if you assigned one or two guys there!

If there's only one worker, they will show off their body from the stage.


And if two are assigned they will be "working" together to provide a nice show for guests coming to the Reception Room!



That's it for now! We hope you will be looking forward to trying out the Reception room once it becomes available!



Sunday, November 13, 2022

Dreadlord Ascension news and new Palestra update available

 

A new update for Palestra is now available for free. You can take a look at what's new by reading the changelogs below. The new version is available from the Palestra page.

Changelogs v1.50.1:

- Fixed a bug where Kirito's introduction event could make Megaman's event with Lan get stuck

- Added Ezreal as a side character

- Added portraits and teases for Ezreal

- Added one new animation

- Fixed Kirito not having his default doggystyle skill (if you don't have it, talk to him in the harem and it will add it)

- Lan's portrait will now disappear after talking to him

- Fixed a bug with Megaman's corruption portraits (though you have to sell and re-buy the outfits if you want to fix this in your game)

- Fixed a bug with Megaman's helm in his demonic form portrait

- Fixed a bug that could get you stuck in Megaman's daily activity room

 

**The post below is a repost of this week's Patreon update

Palestra:

New update is up! You can refer to the update post to download it. On top of that, the new Palestra poll is available.


Dreadlord Ascension:

This week, I managed to make a final portrait version for one of the Dregan characters (the others should follow shortly).

Here comes Sol, a feathered dragon from the Phantasm clan! He will be the first character Cervius meets upon entering Dregan and will help the group during their time in this new world!

 

Sunday, November 6, 2022

Palestra and Dreadlord Ascension weekly update

 **This is a repost of this week's patreon post

Palestra:

The new update will be next week! I'm currently finishing up the last CG scene for Megaman. All I need to finish are his expressions so you can have a preview of it!

Dreadlord Ascension:

The new animation package is now available! With that out of the way, I can now start creating stuff for Dregan. I'm thinking of either finishing up a character portraits or two first or go ahead and start planning some assets for the combat maps.

We've also begun making changes to the early part of the game, improving on the tutorials, making them clearer but also making a lot of Radian maps easier or shorter. (Radian is like a big tutorial so overall it should be fairly easy.)