Sunday, April 12, 2026

Weekly update

 

Quick update because I won't have much visuals to show, but this week I finished the database stuff for the most part and we also had sub busts set up to make it easier down the road as we introduce different states for the characters (like the corruption stuff). I also began working on the text again but this time for the code that will allow to make cutscenes. Those will take quite a due to the amount of text there is.

The CGs are also coming along nicely, we're now getting into the more spicy ones and there are a few to make but so far so good. If we keep this up, we'll be on this for next month's release, but there's still a lot to do.

Since i'll be busy with the text, if there are no weekly update next week, it's because it'll be more of the same text stuff xP

Sunday, April 5, 2026

Weekly update

 

This week was very good, managed to do plenty of stuff, both for DA and the other game! For DA, it was mostly non visual work, but I did manage to put most of the portraits in the godot database to be used in Kogetsu's cutscenes and I also finished the sprite animations.

The sounds for all the Kogetsu characters were split and exported, ready to be used. Thanks to that, I can now properly add sounds to the animations when I put them in the packages (like two new Yuuto ones)

For this week, I'll finish importing the portraits in the database, I have a little bit of chara design left to do for a side character and then i'm getting into the tedious task of adding the code to the text haha.