Sunday, April 20, 2025

Weekly update

 

For the upcoming week, we will be working on bugfixing the new DA version as it will be coming out next week! We released the first test version on the discord server and a second one will be coming tonight with some more fixes.

Besides bugfixing, I plan to also work on the new animations for this month's poll. The two winners are Sol and Haiden!

As for the weekend, I should be working on the new game with some character design or some sprites that will be needed for the game.

If any of this interests you, you may get a sneak peak of it by heading to Picarto during the next week!

https://picarto.tv/Redflash

Dreadlord Ascension:

This week was mostly focused on bugfixing and playtesting, but some extra time also allowed me to create the design for Zel's corruption appearance. Here's a little sneapeak for it!


His connection to the Ancestors doesn't run as deep as Aeren's or Leif's, as such he's part demon/part Devoid on a more equal split!

Sunday, April 13, 2025

Weekly updates

 

For this week's tasks, we need to finish the testing for the new cutscenes and the skill grids. We plan on doing this for the first few days of the week, then we will start moving on to the work for the next update. Hopefully, I can also manage to sneak in some work on Zel's corruption form this week too!

As for the next weekend, I plan on doing work on a character for the new game.

If any of this interests you, you may get a sneak peak of it by heading to Picarto during the next week!

https://picarto.tv/Redflash

Dreadlord Ascension:

The update is getting closer to completion! I need to add in the new CGs and a few missing icons, and a little more testing, then we will post the beta update on the Discord server! (You can expect to see it on the Discord during the week).

A lot of this week's work went into testing and polishing. We updated most of the descriptions for the skills, hoping to make them clearer.

Also, a very good news for a lot of you, the new update should be compatible with existing saves (build the infusion room and do the little tutorial then you should be good to go. One thing of note is that the adventure board will be gone until this step has been done)

We weren't too keen on doing two updates in a row resetting saves, so we did our best to make this one compatible. The next one definitely won't be possible unfortunately.

 


 

Sunday, April 6, 2025

Weekly update

This week's schedule:

From now on, when making the weekly update, I'd like to share a rough plan of what I want to work during the week. This is because I stream some of the work I do, so if you're interested, you can hop on Picarto to get a glimpse of what's coming.

https://picarto.tv/Redflash

As a general rule, I work on Dreadlord Ascension during the week and the monster-catching game during the weekend. (do note, that especially for the monster-catching game, I still do a lot of it off stream for now due to how early it is).

For this week, I plan to do testing for the new update, put in the new cutscenes ingame, bugfix and work on Zel's corruption design. As for today, it may be more UI elements for the monster-catching game.

 

Dreadlord Ascension:

This week for Dreadlord Ascension I mostly finished up a lot of stuff we started in the past weeks like the refresh scenes, the writing for the new update and the animations I'm releasing this week.

Also, while it won't be part of the next update, I began working on something I've been excited to do which are the corruption designs for the heroes.

The first I made is Aeren, of course! I also began working on Zel's design! I feel like we may start pushing out the corruption stuff ingame after we're done with the last rework update which should be in june if everything goes well (the conquest update rework).

I won't leave you hanging too much until the time we release the corruption update though, here's a preview for Aeren's half Devoid/half Demon appearance!


 

Monday, March 31, 2025

Weekly update

Quick update for this week as I focused on one part of DA and that's the animations for next week's package! I'll be putting the ingame this week so they'll be ready for next week. If everything goes well, we should also start the testing for the next update in a week or two for the skill grids update!

In team meantime, here's a little preview for one of the new animations!


 

Sunday, March 23, 2025

Weekly update

There isn't much to show this week in terms of visuals as I didn't work a lot on assets (at least not ones that can be shown yet). However, I did work on the writing for new events between Fenris and Alastor. These will be in 3 parts like the random event between Ayers and Seilon. This should be available in the next update.

Aside from that, I will be working this week on the winners of the animation poll: Haiden and Ayers. Each of them will receive a new animation for the Stage Performance!

Saturday, March 15, 2025

Weekly news and new Palestra update

A new update is now available on the Palestra page!

 

Changelogs:

- Added the last scene for Time's quest

- Added one new CG

- Added contest moves for Time

- Time can now be added to the brothel

- Added 3 new outfits for Time

- Added Time milking and training

 

 

Below is a repost of this week's patreon update

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Today's a big week for me as we release the last update for Palestra. Feels like I started this forever ago and I'm happy with the way it turned out! I thank you all for the support you've given as I worked on this game and I hope you will enjoy this last update!


Future project:

Since now I have one less game to worry about, I thought I'd work on a single game and focus on Dreadlord Ascension, but it seems like I just can't help myself, I love working on different stuff! Because of that, back in January, we started working on a new game.

It is still too early to really go into and talk about the actual game as we're still in the design phase and boy is there a lot of design to do lol. I assume it might take me the whole year to really get a headstart on the design phase.

What I CAN share, however is our vision for this new game.

We plan to make a monster taming game in 2D/Voxel with turned based combat (think Pokemon obviously). The game will largely be SFW BUT we also plan to make a "DLC" which enables the NSFW part of the game with the three romance-able guys.

Don't expect regular updates on this project for now, but I may share some teases and news throughout the year!

 

Dreadlord Ascension:

For Dreadlord Ascension this week I mainly worked on the new animations for the refresh skill and they are now working ingame. These new animations were remade to be used by any player character on any player character. This was made to prepare characters for the corruption forms.


The two Haidens are only an example but this is how the animation will look. For the start, I made 5 animations but I may add more in later updates! Since you may see them often, I also made the animations much shorter so they will not take up too much time out of the combat.

Sunday, March 9, 2025

Palestra and Dreadlord Ascension weekly update

 

Palestra:

The new CG is done and pretty much everything is ready for the last update! All I need is to put it ingame and post the update next week!

 

Dreadlord Ascension:

We've started on the next update for Dreadlord Ascension in earnest now. While I work on the new style of ero animations for combat, Threeclaws has been hard at work on the new skill grids! Next week I will talk a bit more about the ero animations but this week, I have the skill grids to show!

From now on, using a new room in the castle, characters will be able to upgrade their skill grids.


This feature will replace how you currently learn new skills. Characters will have fewer options but the system should be easier to understand and more straightforward. A character will have a grid similar to the above and can spend the points they earn in combat to progress through the grid and gain new skills.

Some nodes in the grid may also be unlocked by having a good affinity with other characters. For example, Aeren can unlock a node in his grid by having a good affinity with Zel.

Skills will also still work with the A, B and C slot. So while you may be able to unlock all the nodes in the grid, you will need to make a choice for which skill you want in which slot. (those skills can be switched freely once unlocked)