This week's schedule:
From now on, when making the weekly update, I'd like to share a rough plan of what I want to work during the week. This is because I stream some of the work I do, so if you're interested, you can hop on Picarto to get a glimpse of what's coming.
As a general rule, I work on Dreadlord Ascension during the week and the monster-catching game during the weekend. (do note, that especially for the monster-catching game, I still do a lot of it off stream for now due to how early it is).
For this week, I plan to do testing for the new update, put in the new cutscenes ingame, bugfix and work on Zel's corruption design. As for today, it may be more UI elements for the monster-catching game.
Dreadlord Ascension:
This week for Dreadlord Ascension I mostly finished up a lot of stuff we started in the past weeks like the refresh scenes, the writing for the new update and the animations I'm releasing this week.
Also, while it won't be part of the next update, I began working on something I've been excited to do which are the corruption designs for the heroes.
The first I made is Aeren, of course! I also began working on Zel's design! I feel like we may start pushing out the corruption stuff ingame after we're done with the last rework update which should be in june if everything goes well (the conquest update rework).
I won't leave you hanging too much until the time we release the corruption update though, here's a preview for Aeren's half Devoid/half Demon appearance!
Honesty fantastic half devoid/ half demon for Aeren! Makes me really hyped for Zel's half devoid/half demon, as well as the rest of the characters!
ReplyDeleteCan't Wait for the Corruption update to Release to see these Half Devoid - Half Demon Forms in action!
ReplyDelete