
Sunday, October 4, 2026
Weekly update

Sunday, September 27, 2026
Dreadlord Ascension weekly update
A bit of a delay since last week because I had been quite "busy" testing out Aniimo and I haven't even gotten to Fire Emblem yet haha. Still, in the past week, I caught up with the work I had to do which was the animations for Itsuki (which will be released next week).
From the previous poll, the four most popular picks were Milking, Latex Suit, Tentacles and Restraint. I paired those themes together to make the following animations!
Milking and Latex suit
Tentacles and Restraint
In addition to that, I also sketched the first part of Itsuki's affinity scene and this is what I'm going to make progress on in the upcoming weeks!
Sunday, September 13, 2026
Weekly update
For Itsuki's update, I also wrote two new events. The first one involving him and Seilon while the second one has a lot of characters in it (Itsuki, Leif, Aeren, Ayers, Lenga and Zel!). This second event has a few requirements in order to unlock it but I hope you'll like it!
This coming week, I'm going to work on Itsuki's assets for his update. Mainly thinking of doing the milking minigame visuals and then move on to portraits needed for the event I mentioned above. It's gonna be a difficult week to get a lot of work on though, considering that I need to play Aniimo (both because I want to, and for reference purpose for something we're making) and then there's also Fate's Weave releasing which I want to play xP
Tuesday, September 8, 2026
Surprise Mugen Announcement
Following today's announcement, I have something to show. A day before the release of the new OoT remake, I'm going to release a new MUGEN version of Link. It uses @TheBlueKimMugen Link and Kuromaru edits as a base. This new version of Link has several new finishers and will be available for free when I release it on November 4th.
As a side note, don't expect more MUGEN updates. This is a one-time thing as I made this update whenever I felt like it. Maybe I'll add more later, maybe not, but Link is basically the only character I feel like working on in MUGEN once in a while.
Sunday, September 6, 2026
Weekly update
This week I worked on the animations which are now available in the animation package, but I also designed the combat outfit for Itsuki along with some variants. He seemed a little out of place compared to the others with only having his soccer outfit for a combat unit so I decided to mix the soccer outfit with some pieces of gear. The result actually came out super well and I hope you like it!
Sunday, August 30, 2026
Weekly update
A new update is available this week! This new update adds all the stuff for Nagi to become a full fledged character and some extra like 2 new random events! With this update now over, it's time for us to start on the next character which will be Itsuki.
First, this past week, I began working on the animations for next week. At first I had planned to do two simple animations as both Itsuki and Nagi need those to increase their amount of animations for the Stage Performance, but in the end, I got a little carried away and Itsuki's animation basically became a finisher lol.

The body swap animation will be Itsuki's first finisher, and then I can move on to a more simple animation for his second move which I will be taking care of this week. In addition to that, I also started sketching a new outfit to be used by Itsuki in combat because simply wearing his soccer uniform might be a little light on protection when fighting on the field.
Sunday, August 23, 2026
Weekly update
This coming week, I'm going to make the animations for the release packages and I will make one for Itsuki and one for Nagi as they need more moves for their Stage Performance. Those animations will be sent out on September 6th. Also, as per the poll, the next character to be summonable for DA after Nagi will be Itsuki! I hope you're looking forward to our soccer player to take to the field xP.
Sunday, August 16, 2026
Weekly update
Quick update since I didn't do one last week, but we're now done with the initial testing for Nagi's update! The update will be going up later today on Discord for further testing (after I get some sleep lol).
Since Nagi's update is complete, I will be spending this week working on bugfixing and our other project. If all goes well, Nagi's update will be released on the 30th of this month!
Sunday, August 2, 2026
Weekly update
Quick update for this week! We've begun putting all the needed assets and scenes in godot to prepare Nagi's update! His combat unit is now almost fully working and the text has been nearly all processed to start putting in his cutscenes. We've been making some great progress all around and we foresee the update will be right on time for release at the end of this month.
With that said, we're also now making the poll for the next update to decide which character will be summonable after Nagi and we're also releasing the update package for this month!
Sunday, July 26, 2026
Weekly update
Most of the assets are now complete and I've started putting them ingame! I also completed a new finisher animation this week based on the poll I did for this month! I decided to do something a little different this and mixed the first two winning options which was milking and magic. I will be doing the same for the second animation which will use the theme of both other themes!
Sunday, July 19, 2026
Weekly update
Hey! New weekly update and new package available as was said two weeks ago! Nagi's animations have been completed. All that's left to do is to add the sounds but that's usually done right before they're implemented. Speaking of Nagi, most of his content is now done and I'm now starting to add his stuff inside the game.
Before I can continue Nagi's update though, I need to work on this month's animations which will also be for Nagi (and will be part of his update). If you'd like to see what I'll be doing for those, feel free to drop by my picarto when I'm streaming. I will be starting on those tomorrow!
Sunday, July 5, 2026
Weekly update
Hey there! The first package of july is now available for download, it didn't often happen before, but I'm planning to send out a second package this month. The first package contains the closeup animations for Nagi's affinity, while the second one which should be sent out next week will contain the final animations!
Speaking of which, during the past week, I finished drawing Nagi's final affinity scene!

This also means that this week, I will be animating this scene! If you'd like to see me work on this later this week, feel free to drop by on my picarto!
Sunday, June 28, 2026
Weekly update
New update for this week! I finished up the writing for Nagi's update! I wrote his event with Aeren (june's poll winner) and also threw in a new event between Aeren and Leif because I noticed they were pretty much the only couple without an event with the two of them alone. They do have a multi event with Zel but I wanted to have something between those two too.
Another thing I finished in the past week is Nagi's first part for his affinity scene. The three closeups that are done will be sent next week as a package. As for the last scene, I will be working on that in the upcoming week (and probably finish the week after).
If you would like to see what i'm currently working on, do drop by on my picarto! Later today will be some 3D buildings and tomorrow will be the sketching for Nagi's last scene.
Sunday, June 14, 2026
Weekly update
Quick update for this week! We release a new version for DA which fixes the few bugs that were reported since v.0.27.0 release.
For the past few days, I've been working on the writing for Nagi and that's nearly all done! (Only a few dialogues left for the date to be done and the castle small talk. I also need to write a random event for him once I know who's with him in his scene). Since I had some extra time near the end of the week, I also created Nagi's sprites for his throne room worker sprite.
For the upcoming week, I will be starting Nagi's affinity animations since I have the dialogues for the scene. With all that said, it's been over a year since I drew an actual animation like that so I hope it all goes well haha.
If you're curious about what I'm working on, feel free to drop by my picarto whenever I stream!
Sunday, June 7, 2026
Weekly update
We're now fully working on the next update for DA along with bugfixing for the previous version. We should have a new version next week with the bugs that were reported being fixed!
This week, I'm planning do some of the writing for the Nagi update. The goal would be to get his training and affinity scenes down so we can get started on the visuals! If all goes well, we may be able to start working on the visuals by the end of the week.
In the meantime, I've started working on the sprites and various assets!
If you're curious about what I'm working on, feel free to drop by my picarto page!
Sunday, May 31, 2026
Weekly update and full public build for Palestra
Palestra:
There we go! With this last update, all of Palestra's builds are now available. The update should add all the remaining content, enjoy!
Dreadlord Ascension:
The new update is finally ready! You can head over to the release post
to see the full changelogs! For a quick rundown, we added the new world
with the full story, along with a new conquest territory and some new
clothes you can buy from Kostyx's shop (after building the new
facility). If you can spot it in the new world (it's pretty easy haha),
we also had the chance to make a small cameo of a character from the
Jock Studio team with their approval of course!
Besides the new
update release, I also began working on the next update. As was
previously mentioned, the next update will be Nagi's affinity update.
It's been a while since we added a new affinity update and we've added
some new stuff for the characters since then so it's a little hard to
gauge how much time it'll take but I'm 99% certain it won't be than 3
months (I feel like 2 months may be enough for the Kogetsu characters
though).
For the Kogetsu brothel, we don't know yet if we'll try
to squeeze it with a character's affinity update or if we wait until
the end of the affinity updates to make an update focused on that + the
next expansion for the castle. We'll see as we go!
Until then, enjoy the new update!
Monday, May 25, 2026
Weekly update
Quick update on the progress for the new update! We've officially started testing the new update on the Discord server and we've already removed some of the biggest bugs. As it stands, it's pretty much guaranteed the new update will be coming out on time next week!
Tuesday, May 19, 2026
Weekly Update
New update for this week with some good news! We managed to make a very good amount of progress last week and while I did forget to draw some stuff, we did move on to the testing phase and all the CGs are finished and in game! If everything goes well, we're starting the test on Discord on the next weekend!
What I will be focusing on this week is the testing, then the missing visual assets. Those assets are new underwears for the characters which will be available in Kostyx's shop once the new territory has been upgraded. Those underwears are to be used on the characters in the castle and similarly to Palestra, they will change the dialogue when using the "talk" option. Unlike Palestra though, those talk options will be much shorter (only a few lines at most).
With all that said, time to get back to testing and hopefully we can get that update into your hands before the end of the month which seems likely now!
Sunday, May 10, 2026
Weekly update
We're now full on working on putting in the cutscenes ingame and preparing the systems we need for the update. I don't want to share too much as to not spoil the content ahead of release but we've been progressing at a pretty good pace.
The only thing I'm a little worried about is the time it will take to test the update on top of the work we have left on it. It's possible we may have to delay the update a bit just to make sure everything works properly BUT, if we do delay the update, it won't be a full month, more like a week or two I assume would be plenty.
In the meantime, we'll keep working on it. This week I'm wrapping up the remaining cutscenes minus the extra lust scenes and then I'm starting on the cutscene polish before testing the update as a whole.
If you're curious about how we're progressing, you can drop by on my picarto where I either work or play on stream.
Sunday, May 3, 2026
Weekly update
The two animations for Itsuki are now available! The two kinks for those are sensory overload and mindcontrol. I hope you'll enjoy them!
As for the may poll, we're now looking at the next update for DA which will be the first affinity update. The poll will determine which character goes first for that!
If you'd like to see what I'm working on, do drop by on my picarto! I send out discord notifications on the server every time I go live if you're subbed to the stream alert channel.










