Wednesday, May 31, 2017

(Game)Chapter 2 Update 10 CG Preview 7

Hey there, this week we only have a CG preview, I had a little problem today concerning a power outage and lost all the work I did in the morning so I had to rush a bit to complete the CG in time. Now that the 7th CG is done, we only have 1 left to go. However, I won't preview it next week as I won't be able to complete it in time. I want to focus on releasing my mugen character, DDC, and will allocate more of my time for him than I usually do. Instead, I will be working on other content for the game and will preview it next week :).

Click here to see the preview

Sunday, May 28, 2017

(Mugen)Natsu update 3

You can download Natsu's latest version on his page here.

This week we have Natsu's third update and a little update to DDC, no download link for this week but I'll be posting it next week since there are still a few things that need to be fixed before I release him (like adding sounds).

Animations added for v0.4:
Pain Horse:


Sangue = Passare:


Vore:


Bugfix: fixed a bug that would not make the dragon appear correctly if you were using a different palette than the original one.

DDC:

DDC's update might seem a little smaller this week because I mostly did animation corrections and polish in order to prepare him for next week's preview, however, I also did a new position which is the cowboy position where the victim will ride DDC's dick after being teased too much.


Next up is a small animation that was missing in the hypno move which is DDC fondling his dick while waiting for the next command to decide what to do with the mind controlled opponent.


Another small animation that was changed for the finisher where DDC will now slowly stroke his dick while he watches the scene before him. Also made some changes to the background to make it darker, but this is not the final version, more changes will be made but for now, this is what you will get for the preview next week.


That's it for this week, I hope you're looking forward to test DDC next week!


Wednesday, May 24, 2017

(Game) Chapter 2 Update 9 CG Preview 6 and new maps

Again, this week we have the new CG which is the 6th one for the second chapter and we now have the double amount of CG we had in the first chapter! There is only 2 of them left to draw and both of them are for Clef and Aeyan's relationship. The CG we have this week is a suggestion I got from someone a little while ago after the first chapter was released ;). The suggestion was to be able to masturbate when resting at Palestra and starting next chapter, you will be able to do so from the first chapter after you did the initial scene in Palestra :D!

Click here to see the preview

Following this, I also made some more maps for this week's update:

Minami village coast

This is where you will first arrive on the Snowden Island and you will meet the first Exkits there.


Minami village Elder's house

Each Exkit village has its own Elder and you will be able to visit each one of them ;p.


There are other maps in progress, but I won't be showing them all, especially the ones inside the Exkit's temple because I want to keep a few things under wrap too ;). Aside from the maps, I also am slowly making progress with the writing ;). That's it for this week, things are progressing and with only 2 CGs left, I will soon be able to focus on finish up the pictures but also work on everything else that needs to be done!

Sunday, May 21, 2017

(Mugen)DDC finisher preview, premade game updated and Naruto update 2

You can download Naruto's latest version on his page here.

This week, we have a small update for Naruto, DDC took most of my time and I had some trouble coding the finisher, but in the end everything worked out, even if some of DDC's assets still need a lot of work. As usual, let's start with Naruto.

Animations added for v0.3:

Tentacle Maiden:



Tentacle Drill:


Premade game update:

I know some of you had problems with Natsu's new finisher so I updated the premade game, hopefully if you had trouble, this fixes all your issues, I tested it and everything worked fine, click here to go to the game's page. This update also includes Naruto's 2 new animations.


DDC:

Like I said, I made the corruption finisher this week and I solely worked on that for him, do note that a lot of sprites on DDC's end are incomplete, a finisher usually focuses on the victim which is why I decided to prioritize Link. Without further ado, here's how it works:

The base move can be used at any moment, it makes a magic circle spawn in front of DDC, if his opponent is caught in the magic circle, DDC inflicts a curse upon his opponent, arousing him. In this example, I used the Arouser sprites to make up the animation, but custom sprites can also be used.


If the opponent's health reach 0 while being under the effect of the curse, the character will orgasm, tirggering the effect of the curse and transforming the opponent in a sex hungry corrupted version of the character.



After being transformed, a new short animation can be played, showing the newly transformed character being naughty. In the example below, we have Link shaping his newly acquired to tail to fit his needs.



After a short delay of being transformed, the screen fades to black and DDC brings his new slave back home and watches his former opponent enjoying his new body. The last scene was coded to add entirely new characters more easily in the animation. As you might also see, the scene down below still needs a lot of work (DDC is even temporarily replaced by Touma here lol).


Here's hoping you like how this finisher plays out! Depending on how much progress I can make during the next week, I might release an early version of DDC up for download next week or the one after, that way, people can get an idea of how his move looks and give me feedback based on it. This version will definitely be incomplete and only serve to give you guys a preview and a chance for me to get some feedback ;). 

On another note, some of you might know TheBlueKim made a new version of Kuromaru which does not contain the moves I added, but makes quite a few changes to Kuromaru which I really like. I talked with him and we agreed to merge both versions so you can expect an update to Kuromaru in the coming weeks along with an update for Link. Touma and Megaman might also need small updates for compatibility for the new Kuromaru.



Thursday, May 18, 2017

(Game) Chapter 2 Update 8 CG Preview 5, new maps and a new feature

A bit of a larger update this week! Like I said last week, we have the new CG preview but also a sneak peek at what I've working on the side. What I've been working on includes the dialogue's writing for the story but I'm not going to delve into that here since there's nothing to show ;p. Besides that, I also worked on a few maps and implemented a new feature which I go into more details below. Like usual, everything posted here are works in progress ;).

Click here to see the CG preview

Minami Village:



This village is the first one you will arrive to when going to the Exkit's island and one of the three villages you will find on Snowden Island. This is where Hiro lives along with one of the three Elders. Each village has its own Elder and you will need to meet them all ;).



Snowden Forest:



For the last feature I'm about to show, I need people's opinion on it since it will affect everyone who played the first chapter already.

The minimap (plugin made by TheUnproPro):



At first, I had planned to release the chapters one after another without having people to replay the previous chapters. However, if I want to implement the minimap, an entirely new save might be required to play the game. A minimap like this comes with a lot of benefits, it shows the exits of a map (they will be marked in red, I think the picture is too small to see them though, I can make the markers bigger too if needed), making it easier to know where to go and not get lost but also helps out in dungeons where things can be confusing. I also might be able to display important events on the minimap.

So I'm asking players, would they like to see the minimap implemented at the cost of starting over? This will more than likely be the only time I ask this since I don't think I will add such a feature again in later chapters.

Sunday, May 14, 2017

(Mugen)DDC progress and Natsu update 2

You can download Natsu's latest version on his page here.

Here I am with our usual mugen sunday update ;). This week we have Natsu's update with only 2 new animations but 2 really time consuming animations XD. I also made some progress on DDC which I will go into more details below Natsu's update.

Animations added for v0.3:

Vore finisher 1: Some people wanted a dragon for Natsu's finisher, well, here's a dragon ready to fill the dragonslayer's ass for you ;p. (Do note, I did not draw the dragon from scratch, I edited it and the original one comes from this awesome stage made by Sang Kalaza)


Stuck in the wall:

Now that Natsu's update is out of the way, it's time to show the progress that was done on DDC. First of all, I want to mention that DDC's updates may look smaller than bottom character sometimes, but that's because making moves for him involves a lot more than the characters I've been doing so far and also because I need to make his opponent compatible with his moves ;).

Jerkoff, rimming, doggystyle and *cowboy (not done yet):

These three moves will all be connected, what I mean by this is that DDC will first grab his opponent. When the move starts, both power bars will be set to the same value. If DDC teases the opponent's, dick, the opponent's power bar will go up. If DDC teases the opponent's ass then his power bar goes up. When either bar is filled, the last move will trigger and it will be different based on who's power bar is filled. If DDC's power bar is filled, then this will trigger the doggystyle, if the opponent's bar is filled, then DDC will ride his opponent's dick using the cowboy position. (which is not done yet.)



 Crouch: basic moves also need to be done.



Milking: The milking is now fully functional in-game ;). (only thing missing are the sounds, but DDC has no sounds on any of his moves for now anyway.)



(Work in progress) Corruption finisher:
This is what I'm hoping to add for next week's update. DDC's signature finisher which will corrupt his oponent into being his sex hungry demon slave ;).


That's it for this week! DDC may not be available for download yet, but please enjoy my other characters while I work on him!



Wednesday, May 10, 2017

(Game)Chapter 2 update 7: CG Preview 4

It's time for another CG update and with this one, I believe we're officially halfway done with those! :D Like last week, this scene contains spoilers so if you don't want to be spoiled, don't look ;). We also will have another CG scene next week, however, I will also try to post the work I am doing on the side on top of the CGs.

Click here to see the CG preview.

I also want to say that I will be deleting some old update posts in order to clear up the blog. The comments on these posts will be deleted but I want to thank everyone who took the time to leave a comment ;)!

Sunday, May 7, 2017

(Mugen)Naruto update 1

You can download Naruto's latest version on his page here.

Naruto's second update, like Natsu I really enjoyed working on Naruto so I might keep working on him and alternate between Naruto and Natsu as I work on DDC this month. Talking of DDC, you can expect to see an update for him next week and I think I will update DDC every week on top of updating Naruto or Natsu but with 2-3 animations instead of 4-5. I want to bring DDC to you guys as fast as I can and to do this, I have to decrease my workload on bottom characters slightly but we'll see how this goes ;).

Animations added for v0.2:

Tentacle Trap:


Tentacle Hug:


Arouser:


Hypno finisher: Only 4 animations this week, but if you like clones, then you will probably like this animation and I think this one makes up for the 5th animation ;p.








Wednesday, May 3, 2017

(Game)Chapter 2 update 7: The second monster

Hey there, like I told you guys last week, I had to make a different update before working on the next CG. The update I had to do was designing and drawing the second monster character. I'm posting him on a different page since this contains a spoiler for the game and in case some people don't want to be spoiled too much, I decided to do this. You can see the new guy by clicking here.

Based on the feedback I received, I'm going to change the way the battles are handled for these special monsters. Instead of having a side battle like usual, I'm going to have the monster boy/man duel against one of the team's character. (You won't be able to select which character will fight though, that way it's easier for me to make the CGs.).

As for how the fight will go, you will first read a little description of what's happening and then you will be presented with several choices. You must choose the right choice depending on what's happening. If you pick the right choices, the ennemy will lose parts of his clothes, if you don't, then you take damage and you can take up to certain amount of hits which I will determine. You also will have to gather some information about the monster you're about to fight in order to know what to do. I don't know if I'm being really clear about what I want to do, but the first fight you do should clear things up.


This is basically how I will do it (of course some changes need to be made like adding a proper background and reexporting the image in a higher definition so it looks good.) That's it for this week, next week, I will be going back to the CGs, starting with the one featuring the slime ;p.