Monday, November 13, 2017

(Mugen)DDC, Link and Premade game updates

Click here to download this week's update package (Mega)

Click here to download this week's update package (Mediafire)


This week is a rather "small" update in terms of visuals but it also was a long overdue and important update for DDC, more details below!

Link:

Updated animations:

Mindcontrol 1:


Changes:
- Made the animation longer and more impactful
- Reduced Link's head size and improved some sprites
- Remade the sounds
- Added a puddle of cum at his feet towards the end of the animation



Mindcontrol 2:

Changes:
- Remade the sounds
- Made the animation longer and more impactful



Mindcontrol 3:

Changes:
- Remade the sounds
- Added some sprites where he uses his gale boomerang to keep the theme of Link using his items while mindcontroled.
- Made the animation longer and more impactful
- Polished the sprites


Hyper:


Changes:
- Polished the sprites
- Added an extra sprite for better transition
- Remade the animation sequence

DDC:

Although DDC only has an additional sex move to show, a lot changed in his coding but let's start with the visual changes first.

New move:

DDC now has the Hyper move, any character that is compatible with Kuromaru's Hyper move will be compatible with this one too. Press D, DF, F, a to briefly spawn a circle, if an opponent steps on it, the magic will do its work and grow DDC's opponent's girth.


New Normal move:

DDC has a new normal move. Press y and DDC will summon small spears to stab enemies in front of him. (This also trigger the clothes cut finisher like the falling swords)




Dialogue boxes:

DDC will now have dialogue boxes when executing certain moves. If you guys like these boxes, I could add more, maybe even add random alternatives or character specific dialogues. If not, I can try adding a way to disable them with a command input. (Not making an alternative version without the text bubbles though I learned my lesson with Touma's double version, its a pain in the ass to maintain both versions lol)


List of moves with dialogue boxes:

- Milking
- Tentacle Pit (Initial Grab)
- Curse Start and Finisher
- TakeOver
- Semen Steal
- Mindthrone
- Vore Finisher

Sounds:

DDC has brand new voice sounds. (Not actually "new", they're sounds I found on my old computer from a sound library I purchased a few years ago and completely forgot about it XD) I still need to add his voice to his sex moves, but normal attacks and Dialogue boxes should trigger some of them.

AI:

This is a pretty major update for DDC, our demon can now fight other characters on equal footing! No more dumb default AI jumping around and doing nothing. I learned how to program an AI over the weekend and made one just for him. Everything seems to be working fine for now. He should be able to use every move I added so far (except maybe the semen steal but I'm not sure since that one has a special trigger) and he's much more aggressive now. Those who enjoy using the watch mode will like this update!

There are still a few things to fix with the AI like when he does the captured move it can take a little while before he manages to do the doggy or cowboy move. The next time I update the AI, I'll also try to make him use moves that his opponent has compatible animations for.

Off the top of my head, these are the biggest changes DDC had. I hope you enjoy this new version of him and we're finally getting close to put him in the Beta state instead of Alpha! 

Next up, I'd like to try fixing another one of his glaring issues which is alignement problems when too close to a stage's border.

Premade game:

The premade game was updated, you can download it here.

Patreon:

The new character from the poll was decided as well as the animations from the latest buyout! Refer to the respective posts on Patreon to see the results.





4 comments:

  1. I like the addition of the dialogue boxes, but the dialogues themselves seem a bit too exaggerated.

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    Replies
    1. The reason that they're a bit exaggerated is due to DDC's personality ;p.

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  2. I really like the dialogue boxes, they're really feeling fresh.

    And could you please add more character moves outside of Link? There are lots unfinished ones

    PS: I love your work, keep it up!

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    Replies
    1. Thanks! :D

      The reason Link is often updated like this is because he's kinda like the role model/testing character. Everytime I do a new move for DDC he's the one I use to test it out because he's the character I'm the most comfortable with to edit. There are other characters that will be updated too, we're even getting a new character which I believe a lot of people will like this weekend.

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