Sunday, August 17, 2025

Weekly update

Doing a quick update this week for two things! First off, we're happy to announce that with the current state of the new build, the new version will be available next week on the 24th. We only need a few more days to fix as many bugs as we can then it'll be good to be released. As for the second point, Ayers and Leif/Shade won the August poll and as such will be receiving an animation each to be released next month!

This week I wasn't able to stream too much, but if you're interested, I will be doing the animations for the two winners on picarto during the week.

https://picarto.tv/Redflash

Sunday, August 10, 2025

Weekly update

 Finally! We're done with the first round of test for the new update and it now goes to the discord server! The past week was mostly used to test, bugfix and create last minute assets but we're happy with where the update is now! As such, we're going to do the second round of testing on Discord with anyone who wants to help in the Knights tier and up. After that, we'll go ahead and release the new update. So in one week or two, you can expect to play the new update!

We already have an idea of what we're going to make for the next update, but I will share more about that later. All I can say for now is that the reworks are done, and we're now moving forward with the story. The new world won't be for now just yet, but we're heading in that direction!

Sunday, August 3, 2025

Weekly update

 This week we've started the playtesting! Which means that we're going to release the update this month I'm pretty sure of it. It's a little hard to say when I'm going to stream due to all the testing though but if I pop up, you can go to this page to follow what I'm working on.

https://picarto.tv/Redflash

Currently, we're in the initial testing phase so I'm privately testing the game, but once we're through that, the beta version will become available on Discord for those who want to pitch in to catch bugs and help us release the game faster.

Also, I will be sending out Sol's corrupted design today and start the new poll for this month's animations!

For free users, a new Dreadlord Ascension update also means I will be releasing a new Palestra update at the same time.




Sunday, July 27, 2025

Weekly update


This week I finished the Sol design for his corruption. It will be sent out next week! We also finished pretty much all the new cutscenes and most of the stages are complete. Since in the upcoming I will be starting to test the update, I may not stream too much but if you want to check by in case I'm online, here's the link!

https://picarto.tv/Redflash

Since I'm starting the initial testing, this also means we'll be doing the Discord test shortly after. If you want to help out test the new update, the test versions will be available in the "feedback" channel in the Dreadlord Ascension section.





Sunday, July 20, 2025

Weekly update

In the upcoming week, I will continue the design on Sol as well as making the cutscenes in the game! If you're curious about this, you can join us on the Picarto streams:

https://picarto.tv/Redflash

The past week, I made progress on the cutscenes, text and also made some new sprites for a new enemy boss. Also, I began designing the corruption form for Sol which I will send out early in august!



Sunday, July 13, 2025

Weekly update

 This week I will be working on more cutscenes and databases (mostly related to the new date stuff)

If you are interested, you can join me on picarto whenever I stream!

https://picarto.tv/Redflash

There aren't many visuals to show this week for the work I did since it was mostly databases and writing but Threeclaws did make something I can show of!

He made it possible to use lights in maps. Since we have a cavern map in this update (and the next) it was a good time to add this in!





Sunday, July 6, 2025

Dreadlord Ascension weekly update

 

This week I plan on making cutscenes for the next update. It's not the most exciting of work but it needs to be done! I will also be putting in assets for the new brothel stuff. If you're interested in this, you can come and watch on picarto! I work on DA during the week, the weekend is on other stuff.

https://picarto.tv/Redflash

The new animations have been released with one new finisher for Haiden and one regular animation between Alastor and Sol. This month's poll has also been made but this time around, we're not picking an animation, we're picking who gets to have their corruption design done!

Now, the update is coming along nicely and while there is still a lot of work to be done, I can make an overview of what the update will contain!

Conquest map:

This is the big focus of the update and all the other changes are connected to this. We're scrapping the old map and replacing it with a brand new map! The way the conquest work is now more like a story with territories being unlocked as you progress through the game. At launch there will be about 5 territories to progress through. Each territory has its own map so we'll be introducing those (old maps are still used for the territories they were assigned to).

Capturing a territory will also unlock a buff. Some will help in combat, other gather ressources or offer visual stuff. Some territories will also have choice nodes which you can change to gain a specific resources.

Some territories on the map will now also have rifts. Capturing a territory with a rift will allow Cervius to visit a new world. At first we will have Radian and Dregan, but more are to come later on.


Brothels:

By capturing a territory with a rift, Cervius will also be able to build a brothel on that territory. Brothels will create a connection between the two worlds and like the castle, Cervius can walk around those. The brothel can be expanded up to two times after building it.

The brothel of each world will serve as a hub to have familiar faces visit the place. Visitors will offer adventure for rewards as well as trade requests and missions. Doing those will increase Cervius's standing with that world and unlock new rewards (like it was previously done with Iz in the reception room).

Building the brothel will also unlock the dating location of a given world and will allow Cervius to bring characters there as seen by the previous update.


New dating locations:

New dating locations will be added in the new update for new interactions with the characters. Dating sites can be upgraded to offer new facilities. We will adding 3 locations to the Radian dating site as well as a new Dregan dating location with all its upgrades.


New cutscenes:

With the new territories will come new cutscenes. Most of those cutscenes will be focused on Cervius capturing the territories but also on the world introductions. One of them also comes with a new spicy scene!


New stages:

Finally, we will have quite a few new stages in this update. One for each newly added territory, but also for the new reputation missions of each factions (about 3 stages for each faction).

This update has been quite a lot of work we hope you'll enjoy it once we're able to release it!





Do note that the pictures above are still work in progress, but these are the big lines for what you can expect of the new update! We hope you'll enjoy it once we release it (which should be next month!) As usual, we will also be doing testing for this update possibly later this month or early august on the Discord server!

After this update, we will be done with all the reworks to the base game and we will be pushing forward with the main story of Daemonheim!