Dreadlord Ascension new version:
A new version of Dreadlord Ascension that introduces Zel is now available on the Dreadlord Ascension page.
Below is a brief list of changes introduced with the version 0.2.9.2.
Changelogs V0.2.9.2:
- Fixed Fenris having Soren's bust when talking to him while he's in the milking room
- Fixed the sounds in Soren's mindcontrol scene
- Fixed Zel's summoned custcene not playing which in turn prevents his affinity scene from playing properly (talk to Zel in the castle to fix his affinity step)
- Fixed Zel not having dialogues when assigned to the milking room
- Fixed Zel's outfits not appearing in the outfit selection
- Removed the practice stage from the demon map
- Added Zel's portrait to the status screen
- Renamed Zel's and Soren's affinity scene to have their proper names on the map
- Made the portal's clickable zone bigger
- Removed some proofreading notes from Soren's second sex training scene
- Fixed some busts in the story cutscenes
- Fixed the pink fade in Zel's final sex training scene
- Fixed the game crashing when selecting Zel in some stages
- Added a frame limit to the game
- Fixed the position of one of the buttons in Soren's affinity scene
- Fixed the button on Soren's head giving 100 progress in his affinity scene (it should give 20)
- Fixed Soren's last part of his affinity scene not working properly
- Fixed the mission 2-6 not appearing (play mission 2-5 again to make it appear if it's missing)
- Added Zel to the summoning room after mission 2-6
- Added new missions up to 2-7
- Added Zel's sex training and affinity scenes
- Updated Soren's affinity scenes, portraits, sprites, etc. with his new appearance
- Added a new shop upgrade after mission 2-4
- With the shop upgrade, you can now buy and equip new passive and active skills on the characters. (There currently is no tutorial/explanation for that, but our goal is to add it in the next update)
- Changed the appearance of the portal in the summoning room
- Zel and Fenris will now appear in the castle
- Added a second worker slot to the first upgrade of the milking room
- Added a new facebox for the dialogues
- Started updating the UI elements (this is still a work in progress)
- You will now see the room you upgraded when doing upgrade at the work table (still a work in progress)
- Added a map of the castle (work in progress)
- debugged the battle forecast some more
- Added voices to the characters when selecting them during battle
- Changed the videos for the affinity scenes to increase the quality
- Added fixed resolutions to the windows to reduce scaling artifacts. You can change the resolution in the options, but if you want the game to look its best, it is recommended to play in fullscreen (1080p)
- Changed the special trigger animation and added several new special animations
*Below is a repost of this week's patreon post.
Palestra:
Alm will be the next update, but I haven't started on him yet due to the DA release. I do plan on doing his CG and writing in one go this week xP.
Dreadlord Ascension:
The new update is now available! While most of the work this week was focused on getting the new version out for today, I do have a bit of news to share.
To start off, we're currently working on an Android version of the game. Currently, I can make it work on my phone, but the controls needs to be better adapted and we currently have an issue where we need to work out how to transfer saves between versions. I can't guarantee this version would ever come out, but I would like to have a working Android version as the game lends itself fairly well to mobile. The development of the game will still be focused on the PC version though.
Since the two animations are due for release next week, I've also began making the new animations for Fenris xP