Palestra:
The poll has ended and we're in for another Clef update! I will be starting work on that soon!
Dreadlord Ascension:
It's finally coming! We're nearing the end of the current update! All we are missing now is connecting Lenga's update together, making his stage and testing! Thankfully, we already did some tests in September so that should significantly cut back on the needed testing.
The update should release between November 24 and November 30th. We'll be cutting it fairly close with the remaining work, but I think we can make it. The only thing I'm unsure about is if we'll manage to make more performance optimization for Android (this means you'll need a pretty good phone to run the game until we can get to this.)
Beyond the November update:
As we're nearing the end of the current update, Threeclaws and I have also been deciding on the steps we're going to take next. Before we continue the story (main or new world), we decided it'd be best to get all the reworks out of the way, but also add in pretty much all the features we want in the game so we have a better idea of how much work one character will be in total.
As such, these are our current plans for the next updates (needed time per update is subject to change):
Update 1 (December - January):
Reworking the dates - Our aim here is to flesh them out more as a minigame and reduce the info dump they currently are. They will still give affinity, but they will also be tied to the corruption.
Corruption cards - This minigame will be the new way we use the animations currently used for Cervius's refresh in battle (which means it will be removed from there). This minigame will be the main way to increase a character's corruption along with the dates.
Update 2 (February - March):
Ero combat animations - Introducing a new way to play ero moves in combat. This will be used by Cervius, characters and some enemies. (As an example, if you trigger a character's corruption during combat, he'd be able to use an ero move on another character on the field to trigger some effect on them. Some enemies could also be given ero moves to use on characters. Our plan is to use the new battlefields to our advantage for this.)
Skill Grids - This will rework the skill system. Characters will now have their own skill grids to streamline how they acquire skills by spending SP. (more info on that later!)
Update 3 (April - May):
Conquest map rework - This will be a big rework to the conquest map. Not only how it looks, but how it works and it will affect the game pretty significantly as most locations will now be tied to this map.
As usual plans are subject to change, but these are our current plans so we can finish laying the groundwork we've been slowly working on since we began Dreadlord Ascension. Some of those updates may touch upon basic systems of the game and as such, it's possible that saves may become incompatible with the new versions. Which is why really want to get those updates out of the way.
Hope you're looking forward to all we've planned and we'll keep you updated as we make progress!