A new version of Dreadlord Ascension is now available! You can download it from Dreadlord Ascension page.
This new includes the chapter 4 for Radian. We've now officially gone beyond the story in the first iteration of the game, I'm really happy about this!
With this update, you should be able to reuse your previous saves. If there are any issues though, we've included saves to immediately start Leif's chapter.
As part of this update, you will be able to summon Leif and Shade. Leif can be trained and his affinity quests can be done, however, Shade's part will be released in the next update.
Again, quite a bit has changed in this update, if you find any bugs, please report them in the comments below!
Changelogs V.0.2.18.1:
- Fixed some typos
- Fixed the size on Shade's Tentacle Trap animation
- Fixed the weapon for Leif when loading an old save file
- Fixed the castle disappearing when interacting with the mission table
- Fixed the castle disappearing after making the first contract
- Fixed the new game not working
- Fixed Shade's hero overview
- Fixed a bug when switching the places of heroes when they are assigned to a job
- Added the missing summoning text to Asker
- Added fences in the entrance hall to prevent players from going to the second floor for now
- Added the minigame for the crafting. (Still some refinement to do on it, and currently, crafting items has no purpose. This will be expanded later this year)
- Added Chapter 4 for Radian
- Leif and Shade can now be summoned
- Leif can be assigned as a worker
- Leif's Affinity and Training can be done
- Added new attack animations
- Added a new button during the fights. This button can be used to speed up the animations during the enemy phase
- Added a button to hide the dialogue box
- Added the first random event (this random event is for Fenris. He will have a "!" above his head when the event can be triggered and can only happen if Fenris is not assigned as a worker)
- The crafting room can be built via the construction table
- Added numbers when attacking another unit to directly show the damage being dealt
- Fixed some minor bugs and typos
- Made more general polish to the fights and AI
- Added two new sprite animations for Fenris (the animations from last month)
- Normalized all the sounds in the game
- Added erection portraits for all the characters while they wear their standard clothes
- Added a custom cursor
- Added custom icons for the game (though those might need some more work)
*below is a repost of this week's patreon update
Palestra:
New Megaman CG is done as well as a new outfit (with an additional variation) for him!
Dreadlord Ascension:
The new version is available! We provided a save with the new stuff unlocked in this version because we've already started implement some changes coming to the big polish update. (you can see the new stuff through the gallery)