Sunday, April 28, 2024

Future updates and weekly news

 *This is a repost of this week's patreon update

=========================================

This week, we have a special update. I want to share news about our plans for Dreadlord Ascension but also give an update about what happens after Palestra.

We wanted to make Whiteblade after Palestra, but due to Dreadlord Ascension taking up so much time, I'm considering pushing back Whiteblade indefinitely until we can find proper time for it.

Instead, I will be dedicating more time to Dreadlord Ascension to polish the game and also add certain types of content more regularly like the sprite animations. I would also make polls more often to let you guys decide on content like which animations to make monthly, which random event I should make, or even which character should be added first when possible.

Following this, when Palestra is done, I would change tiers as follow:

1$ Tier: Support and access to the informative update posts

5$ Tier: Access to the latest Dreadlord Ascension Build

10$ Tier: Access to the monthly pixel animation

20$ Tier: Voting for DA polls and the monthly pixel animation

30$ Tier: Access to the complete save for Dreadlord Ascension and access to the additional ressources from Dreadlord Ascension (CG, Affinity Animations, portraits)

 

Palestra:

For Palestra, this weekend, I wrote the text. The update is progressing nicely and next week I will be making the CG for it!

 

Dreadlord Ascension:

Quite a bit to share about Dreadlord Ascension this week, let's get into it!

Future updates:

With Dregan's main story ending in the upcoming June update, we will now be moving on to the next chapter for Dreadlord Ascension! The current plans are as follow:

June: Sol update, re-ordering the missions in Dregan to follow the logical order (like affinity cannot be started until the Dregan story is over)

August: More information on this update later. This will be a special update focused on a specific character which we will reveal later on but I'm super excited about him coming to the game!

October: This update will continue Daemonheim's Main story.

December: In this update, we will be visiting the third world! For this world, we want to try a different approach and add the main story in a single update while characters will receive their specific updates after the main story.

This lays out our plans for the year, but we also are working on several updates and improvements for the game scattered through those updates.

During one of these upcoming updates we're planning on introducing overhauled mission maps, which will all be made via voxels.

 

*Picture created by @DuoDraconis

We are also currently exploring what could be a significant improvement to the battles. However we can't promise anything as of yet.

Android:

Finally, with this release you should now be able to play Dreadlord Ascension on Android devices. Just be warned, that since this is our first mobile release there are sure to be some bugs and problems. We'd be happy about your feedback so we can further improve this version of the game.

 

 

This week:

For the start of May, I've been working on the Sol sprite animations and made the hardest of them first, Sol's Finisher. I wonder what they're doing in that pod...

 

 

Sunday, April 14, 2024

New public Palestra build and weekly update!

The update 1.64 adds Natsu as a recruitable character! You can download the new version from the Palestra page.


Changelogs V1.64.1:

- Fixed Shinra, Yuu and Sora's scenes disappearing from the gallery when they are assigned to the brothel

- Natsu's fundoshi should now be buyable from the underwear shop

- Fixed the sprites for Natsu and Gray when siwtching outfits

- Fixed the end of Natsu's daily activity not changing the position of characters and the song playing

Changelogs:

- Fixed a few typos in previous events

- Added Natsu as a recruitable character

- Added Gray's full portraits

- Added new outfits for Natsu

- Added a new animated scene for MC's milking

- Added Natsu's daily activity

- Changed the location for Elsword RM and IM to be near the southern crystal during the day to make place for Gray

 

 ======================================================

Palestra and Dreadlord Ascension weekly update

Palestra:

New update is available! This is a content and features update which adds some new outfits and a new random event! The poll for the next update has now started!

Dreadlord Ascension:

We're currently putting in the new update! It should be completed by the end of the week/next weekend. If you're able and want to help with the testing on either the mobile or PC release prior to release, you will be able to do so on the Discord server!

 

Sunday, April 7, 2024

Palestra and Dreadlord Ascension weekly update

*Below is a repost of this week's patreon update

==============================================

Palestra:

Writing done and I made a little random event on top of the teases for the new outfits! This update will be coming out next week along with this month's poll!

Dreadlord Ascension:

This week we'll be starting putting everything in Godot to assemble the Ayers update! If everything goes well, the update will be coming out on April 28th!

Also, we have made really good progress on the mobile version of the game. While it won't be fully polished (too many menus to optimize for mobile in one go, but it will all be playable!)



 

Sunday, March 31, 2024

Palestra and Dreadlord Ascension weekly update

Palestra:

The outfits for the new Palestra update are done! There is a total of 6 outfits between "Pet", "Corruption" and "Brothel". Next up is to do the writing, and since this is a smaller scale update, I might also add in a random event to buffer up the update a little.


Dreadlord Ascension:

The animation for Ayers are now done and I'm doing a last minute addition I forgot which is Ayers's throne room animation (He's such a good captain he takes care of his subordinates!)

We're soon going to be putting in all the stuff in the editor and start testing the new update. As for me, I'm going to be testing the mobile version of the game for the end of the day. Hopefully I don't encounter too many roadblocks ><.

If everything goes well, we're planning to release the update on April 28th. We want to try and give ourselves as much time as possible to test the mobile version on top of the new update.

Monday, March 18, 2024

Palestra and Dreadlord Ascension weekly update

 For those interested, I added access to the Discord server as a reward to subcrsibestar (like how it is on patreon)!


*This is a repost of this week's Palestra update
=======================================================

Palestra:

This month was extremely close between Red's Choice, Clef and Content and Features update. In the end, content and features won by a single vote which means I've made another poll to pick what will be in the update. You can vote in that poll now!


Dreadlord Ascension:

This week was very focused on sprites, but it should be all done now! There's still a lot of stuff to take care of for Ayers's update, but that's still a big chunk of work out of the way!

Also, we've started working on the long awaited mobile version of the game. We know we're going to run in a few snags, but we'd love to bring it out in time with the Ayers update if possible!

 



Sunday, March 10, 2024

New public Pal update and weekly news

 

New update for Palestra! With this update, Ralkyx can now be completed, I hope you'll enjoy it!


changelogs: 

- Added a new animation 

- finished the quest for Ralkyx 

- added a new little feature after completing the quest (visuals are missing and will be added in a later update)

- made it possible for MC's portraits to be used in cutscenes like other characters (which means I can now make of his various outfits easily for new scenes) (edited)

 

**Below is a repost of this week's update

=====================================================

 

Palestra:

New Palestra update is now available and this month's poll is up!


Dreadlord Ascension:

This week, I worked a lot on Ayers's combat sprites! In combat, Ayers will have a combo system where he can spawn a different part of his draconic body with each combo, finishing it off with a big roar! As such, he needs a special attack animation for each part of his combo which meant more work.

The only animation of his combo left is the big finish which I will be working on this week. Hopefully, by the end of the week, I will have all his animations ready in the editor!

Sunday, March 3, 2024

Palestra and Dreadlord Ascension weekly update

 

A new public release is coming next week for Palestra.


**The update below is this week's patreon post
===========================================================

Palestra:

Currently working on the new and last CG for the Link relationship!


Dreadlord Ascension:

Most of the time this week was spent on making sprite animations for Ayers and most of this week will also be the same thing. (only difference being the purpose of those animations. This week was the sex interaction ones for Cervius's skill, this week will be general and combat animations)