Monday, October 25, 2021

Palestra and Dreadlord Ascension weekly update

 Palestra:

 Last update was about the second part of Yuu's story, the next one will be about the last part of Kirito's story quest. I hope you're looking forward to this one xP.

 

 

Dreadlord Ascension:

 The new prototype test was released on Patreon. It's still too early to release a public build as we're still in the initial phase, but here's a quick rundown of what we've added in the last build:

- Control improvements, started adding keyboard controls for battles (some more will be needed)

- Animations when the player characters attack (Fenris, Cervius. Particles should be added with the next version)

- sex animations when using Cervius's skill

- improvement to the AI

- new HD portraits

- XP showing when you defeat someone (no lvl up screen yet)

- some more improvements to the UI

Sunday, October 17, 2021

Dreadlord Ascension and Palestra

 Palestra:

 New update for Palestra is here! You can download it on the Palestra page here.

Changelogs:

- Added 2 new CGs

- Added a new random event (written by Firegrilled)

- Added Ashe and Caspar's swimsuits

- Added new story events for Yuu

- Fixed some typos

- Fixed the MC portraits for the Yukihira and Chef outfits



Patreon:

The new patreon was released. This update introduced the first part of the new brothel feature. This feature will also be expanded upon in the next month.

changelogs:

- Fixed a bug where you could access the training areas even if you didn't have enough money

- Fixed a bug where you could get stuck in Yuu's daily without being able to access the menu

- Fixed a bug where the event where you fight again with Meleharn would always trigger after completing Kirito's daily (it now has 1/4 change of being this)

- Fixed a few typos

- Added the brothel

- Added Kirito's corruption outfit

- Added the new "Call" spell to the MC. (enter the harem bedroom to get it)

- Made some slight changes to some of the characters semen attributes

- Adjusted the affinity gain for Link's daily (Easy, from 30 to 60 / Normal from 40 to 80 / Hard from 70 to 100)

- Adjusted the affinity gain for Elsword's daily (each enemy defeated will yield +10 affinity instead of +5)

- Adjusted the affinity gain for Keith's daily (completing the labyrinth will now yield +120 affinity instead of 60)

- Adjusted the affinity gain for Manami's daily (Big slope, from 50 to 120 / Medium slope, from 35 to 80 / Small slope, from 20 to 70)

 

 

Dreadlord Ascension:

 Progress on the new battle system is still going smoothly. Following the last test we've made some more changes to make things feel better but also are slowly including more stuff to make it feel more complete. 

Moreover, we've also found a way to make the walls of the castle thinner and also transparent when walking behind them. This is important as it will allow us to save tons of walking space, but also, this means we need to redo the layout of the castle. Thankfully it shouldn't be that long to do once we get to it as we already have a plan and making those maps is fairly simple in Godot. Also, this will allow me to add more furniture that I've done for some of the rooms that were still empty (including some kinky stuff for later use xP)

Saturday, October 9, 2021

Update a little delayed

I've been working on the next Palestra update, but seeing how much left I have to do, I'll have to delay the update since I want all the sprites to be working before I release it. I don't know how much time this is going to take, but it will be out before sunday next week at the very least ><!

Sunday, October 3, 2021

Palestra and Dreadlord Ascension weekly update

 Palestra:

 The next free update will be coming out next week! While I've already talked about Yuu being added, Caspar and Ashe will also be getting a little update. A new random event will be added involving Ashe and Reki while the two FE guys will be getting their swimsuit outfit :P.


Dreadlord Ascension: 

We've done some initial testing for Palestra for the combat system, but there's still more to do. We're going to be posting an update version on patreon with some bug fixes and improvements. Even then, it won't be perfect, but we'll be yet another step closer to completing this new combat system.