The content and features update won once again! I started working on the new outfits for that update and will be doing the same content as the last two update (1 corruption outfit + 2 pet outfits and 1 toy).
However, for the October Palestra update, I will be doing an update for Clef and will instead hold a poll to decide something part of his update.
Dreadlord Ascension:
We're nearing the first test for the new Dreadlord Ascension map style! Since we're close to done with the initial map, I can finally show pictures of it!
We still need some polish for the map, but you can see the style we're going for! What you see above is the first tutorial map in the game. We've made several improvements to how the cutscenes are played on the map too!
The only thing missing from the initial demo will be combat scene. We want to make a fight closeup stage similar to Fire Emblem to improve the combat visuals.
With the next update, our goal will be to remake all the maps in this style! The upside is that making assets for those maps is even faster than the 2D sprite assets but remaking all the maps will take some time.
On top of the visuals, this remake will also add a new dimension of height to the maps! Units will be able to move up and down cliffs at a movement cost and we also hope we can make it affect other aspects of combat!
We hope you're looking forward to test those improvements and this is only the first of 3 major parts we're planning to rework in the next updates!