Monday, November 29, 2021

Palestra and Dreadlord Ascension weekly update

 Palestra:

 The next free update will bring the brothel to Palestra. With the brothel, you can do many things, but it's mostly a way to earn money faster within the game. The brothel will be coming out in two updates. The first one will add the base, you will be able to get the brothel, assign some guys and start building up your reputation to earn more money.

Characters assigned to job within the brothel will also get some little animations depending on where they're assigned xP.

 

 

Additional, on Patreon, I've started working on the next animation for the December update :P
 

Dreadlord Ascension: 

For Dreadlord Ascension, I've begun preparing stuff to make the Radian maps, but also, I've been making the next animations for Fenris. The first one will be a mix between the Charm and Instant Orgasm from Mugen, while the second one will be similar to the Tentacle Maiden :P.

Sunday, November 21, 2021

Palestra and Dreadlord Ascension weekly update

 Palestra:

With Kirito's update release last week, the next one releasing next month should be the first part of the brothel update! I will go into more details of what this update brings starting next week :P.

 


Dreadlord Ascension: 

New Prototype version was released on Patreon, but this new version is mostly to test performances. Right now, I'm trying to finish up the tutorial and the castle layout before I can move on to start Radian! (I wanna do things properly this time around before rushing into the first world so I can focus on going forward with the story once we have a solid base)



Sunday, November 14, 2021

Palestra and Dreadlord Ascension weekly update

 Palestra:

A new version was released for free, the details of the new version are listed below and you can download the new version from the Palestra page of the blog!

V1.43 changelogs:

- Added the last part of Kirito's story

- Kirito is now milkable

- Added Kirito's underwear for the MC

- Added a new scene for Kirito

- Added the contest moves for Kirito

- Made some slight changes to Kirito's portraits

 

Patreon version:

 A new version is also available on patreon, here are the new changes in it!

Changelogs:

- Added a new "remove all" button in the brothel

- Doubled the Munny gain from Sora's daily

- reduced the prices for several items

- reduced the prices for the corrupted outfits

- Boosted the brothel points gains

- Once you reach 300 brothel points, a cameo guest will now appear every night at the brothel

- added 5 new NSFW frames (Pictures made by Mr. Penguin)

- Added new Brothel outfit for Manami and Charlemagne

- Added the Brothel upgrades

- You can now add furniture to the brothel

 

Dreadlord Ascension:

 More work done on the second floor of the castle layout! It's looking really great so far and is much more enjoyable to walk around in. I hope I can finish this soon but making rooms like this take so much time and there's still no furniture in them! xP



Sunday, November 7, 2021

Palestra and Dreadlord Ascension Weekly Update

 Palestra:

 As I've mentioned previously, the next update will finish up Kirito's story quest and with it comes only one CG, but this particular scene has multiple options and dialogue choices so it's worth replaying it a few times! xP



Dreadlord Ascension: 

New package released on patreon and this time I've released 2 new animations for Soren and remade one for Asker to update Cervius's sprites.




Monday, November 1, 2021

Palestra and Dreadlord Ascension weekly update

 Palestra:

The next update about Palestra will be the last update of Kirito's story. Once you're done with the update, you'll be able to milk Kirito and have him participate in the contests :P




 

 

 

Dreadlord Ascension:

Recently, I've been revamping the inside of the castle in DA to make use of the new transparent walls. I love how it looks so far and I made new assets to make the castle look better :P




Monday, October 25, 2021

Palestra and Dreadlord Ascension weekly update

 Palestra:

 Last update was about the second part of Yuu's story, the next one will be about the last part of Kirito's story quest. I hope you're looking forward to this one xP.

 

 

Dreadlord Ascension:

 The new prototype test was released on Patreon. It's still too early to release a public build as we're still in the initial phase, but here's a quick rundown of what we've added in the last build:

- Control improvements, started adding keyboard controls for battles (some more will be needed)

- Animations when the player characters attack (Fenris, Cervius. Particles should be added with the next version)

- sex animations when using Cervius's skill

- improvement to the AI

- new HD portraits

- XP showing when you defeat someone (no lvl up screen yet)

- some more improvements to the UI

Sunday, October 17, 2021

Dreadlord Ascension and Palestra

 Palestra:

 New update for Palestra is here! You can download it on the Palestra page here.

Changelogs:

- Added 2 new CGs

- Added a new random event (written by Firegrilled)

- Added Ashe and Caspar's swimsuits

- Added new story events for Yuu

- Fixed some typos

- Fixed the MC portraits for the Yukihira and Chef outfits



Patreon:

The new patreon was released. This update introduced the first part of the new brothel feature. This feature will also be expanded upon in the next month.

changelogs:

- Fixed a bug where you could access the training areas even if you didn't have enough money

- Fixed a bug where you could get stuck in Yuu's daily without being able to access the menu

- Fixed a bug where the event where you fight again with Meleharn would always trigger after completing Kirito's daily (it now has 1/4 change of being this)

- Fixed a few typos

- Added the brothel

- Added Kirito's corruption outfit

- Added the new "Call" spell to the MC. (enter the harem bedroom to get it)

- Made some slight changes to some of the characters semen attributes

- Adjusted the affinity gain for Link's daily (Easy, from 30 to 60 / Normal from 40 to 80 / Hard from 70 to 100)

- Adjusted the affinity gain for Elsword's daily (each enemy defeated will yield +10 affinity instead of +5)

- Adjusted the affinity gain for Keith's daily (completing the labyrinth will now yield +120 affinity instead of 60)

- Adjusted the affinity gain for Manami's daily (Big slope, from 50 to 120 / Medium slope, from 35 to 80 / Small slope, from 20 to 70)

 

 

Dreadlord Ascension:

 Progress on the new battle system is still going smoothly. Following the last test we've made some more changes to make things feel better but also are slowly including more stuff to make it feel more complete. 

Moreover, we've also found a way to make the walls of the castle thinner and also transparent when walking behind them. This is important as it will allow us to save tons of walking space, but also, this means we need to redo the layout of the castle. Thankfully it shouldn't be that long to do once we get to it as we already have a plan and making those maps is fairly simple in Godot. Also, this will allow me to add more furniture that I've done for some of the rooms that were still empty (including some kinky stuff for later use xP)