Monday, June 23, 2025

Weekly update

This week I will be working on the new monthly animations (starting today!). The characters who won are Haiden first, and then Sol and Alastor ended up being tied. So I may do a solo Haiden animaiton followed by one involving Sol and Alastor (an unusual pairing haha).

If you'd like to see a sneak peak, I will be starting on Haiden's later today!

https://picarto.tv/Redflash

As for this week, my time was mostly spent writing and make some new NPC sprites that will be needed for Radian. Some characters are new, while others are familiar faces.



 

Sunday, June 15, 2025

Weekly update

For the upcoming week, I will need to handle some of the date writing for the new dating locations and the dregan dates. Also, I have some icons to do but overall my time should be spent on the writing. This means there may not be too many streams this week but if you want a sneak peak to see what I'm working on, you can drop by on picarto!

https://picarto.tv/Redflash

As for this week, I did the odd asset needed for the conquest update here and there. The map is basically done and now threeclaws is coding in the brothels which will serve as hubs for the worlds where you can gather missions, adventures and progress on the reputation for a given world. Next week, I plan to show some pictures for that, I believe the feature will have progressed enough to show a preview!

As for the art I made this week, I completed the design for one of the next characters that will appear in the main story!

 


 While he may appear in the story, it may take some time before Cervius can truly get his hands on him!

Monday, June 9, 2025

Weekly update

To start off, I need to announce that the next DA update will be available in July. The conquest mode is taking quite a bit of time to make, especially with the amount of work on the coding side, but Threeclaws has been making some really nice work so far and we'll be able to start showing some screenshots fairly soon!

While he's busy with this part of the update, I've been working on new character and making various assets as he needs them. As such, I'm trying to get a little bit ahead on character design and have nearly completed the design for one important character that should appear a few updates after the conquest one. Since he's not fully done yet, here's a little sneak peak of him!


It's also possible that this week will be solely focused on more character design and I may do Asker's corruption form.

If you're interested by any of this, feel free to drop by picarto during the week (but you may be spoiled!)

https://picarto.tv/Redflash

Monday, June 2, 2025

Weekly update

Sorry about the delay, got a little sidetracked during the whole weekend by a certain game called Nightreign x)

This week, I plan to make the sprite for a new minor character that will appear in the story and also import the assets for the new maps. On top of that, I would also like to do some sprites of food for the future update that will come for the dining room or I will be doing some character design for future characters depending on my mood.

If you want to catch a glimpse of future stuff, you can stop by when I'm streaming!

https://picarto.tv/Redflash/

Dreadlord Ascension:

The past week, I've been working on the new animations which have now been released! The new poll is also available to pick the next animations.

Sunday, May 25, 2025

Weekly update

This week I plan on continuing the monthly animations. During the past week, I ended up partly working on some other assets we needed for the update but since the animations are due for next week I will need to focus on those now.

https://picarto.tv/Redflash


Dreadlord Ascension:

While I worked on map assets this week, I also made progress on the first monthly animation (the longest one to make). Like I previously mentioned, since both Leif and Lenga were equal during most of the poll time, I decided to make an animation involving them + Shade and Cervius!

 



Sunday, May 18, 2025

Weekly updates

 

A bit late on this since I've been so busy the last few days (and still am today x.x).

This week I plan on working on various thing for the new update now that most of the first draft for the writing is done.

Among the things I want to work on are some assets for a new rewind mechanic to help players making mistakes during combat and also start working on the needed assets for the second date location which is in Dregan.

If you're interested by this, do drop by on picarto when I'm streaming! (or gaming if you just want to hang out :P)

https://picarto.tv/

Dreadlord Ascension:

Last week, as I said, I was mostly busy writing the cutscenes for the new update. While I was doing this, Threeclaws also created a new rewind mechanic which allows players to go back to the previous turn in battle. This can be used a certain amount of time every battle and should allow players to correct some mistakes.

Since this could potentially break some stuff in some stages, we want to start the testing on this as soon as possible. As such, we plan to start a beta later this week if possible only to test this feature.

If you're like to help out on this feature's testing, the new version will be on the Discord server's "Feedback" channel under "Dreadlord Ascension".

 


 

Monday, May 12, 2025

Weekly updates

A bit late on this since I've been so busy the last few days (and still am today x.x).

This week I plan on working on various thing for the new update now that most of the first draft for the writing is done.

Among the things I want to work on are some assets for a new rewind mechanic to help players making mistakes during combat and also start working on the needed assets for the second date location which is in Dregan.

If you're interested by this, do drop by on picarto when I'm streaming! (or gaming if you just want to hang out :P)

https://picarto.tv/

 

Dreadlord Ascension:

Last week, as I said, I was mostly busy writing the cutscenes for the new update. While I was doing this, Threeclaws also created a new rewind mechanic which allows players to go back to the previous turn in battle. This can be used a certain amount of time every battle and should allow players to correct some mistakes.

Since this could potentially break some stuff in some stages, we want to start the testing on this as soon as possible. As such, we plan to start a beta later this week if possible only to test this feature.

If you're like to help out on this feature's testing, the new version will be on the Discord server's "Feedback" channel under "Dreadlord Ascension".