Sunday, November 30, 2025

Weekly update

 

Hey! I'm now getting better and also getting back to work. This week I finished up the text for the new update and added the code to it. I also made some 3D assets and most importantly, I finished the animations which I'll be releasing next week.


As for this upcoming week, I'm not too sure what I'll be working on yet since it's going to be a pretty busy week outside of work. Maybe I'll make progress on the other game with some 3D or stuff like that. Either way, if you want to drop by and see what I'm playing or working on, feel free to drop by on picarto!

https://picarto.tv/Redflash

Tuesday, November 25, 2025

Weekly update

 

Hey! Sorry about the delayed update. This time the update isn't so much about what I've done the past week because while I did some work on some text and started on the animations, I've also been sick for quite a few days. I'm starting to feel a little better...

On top of being sick, December is also usually a fairly busy month (as is the case for a lot of people I assume) and since the next DA update is an important story update for the main story, we don't want to rush it too much. As such, we decided that to be on the safe side, the update would be in January instead of December.

This will also give me more time to prepare for the update that comes after this one because that one is also a pretty big update due to how we're planning to do it.

For now, I'm going to focus on making the monthly animations so I can have them ready in time for their release. After that, I will be going back to progress on the new DA update.

I don't usually show those, but since I wasn't able to make much progress on my end for a few days, here's a preview of one of the CGs in the new update.

 


 

Sunday, November 16, 2025

Weekly update

 

This week I did some very repetitive work that had to be done for Dreadlord Ascension. Basically, some of you may have noticed Aeren in the past update had a bug where his hair was invisible and this is because we were testing a different way to handle portraits. We're going to start rolling those out in the next update as they will allow us to be more flexible with portraits but also reduce file size in the long term otherwise portraits would have taken up a lot of space. While you may not notice those changes (unless there are more bugs lol) this was pretty important to do before we add even more characters.

Aside from that, I also worked some more on adding sprites for the next update, we now have this new demon who's going to be formerly introduced in the next update!



As is usual, if you're curious about what I'm working on, you can stop by on my picarto whenever I'm online.

Sunday, November 9, 2025

Weekly update

 Short update this week as most of the week was spent on writing. We've been preparing both the next update that should be in December and making plans for the update that will come after that since that world is going to be a bit special. As for what I'll be working on this week, it will be new sprites and most likely new combat animations for some of the new maps. As usual, if you're curious about what we're working on, you can stop by on Picarto!

Sunday, November 2, 2025

Dreadlord Ascension weekly updat

The animations for the month are now available for download! This week, I obviously finished the animations and then we started on the writing for the Kogetsu world update! Next up, I will be starting on the writing for the chapter 3 of Daemonheim which will also mix in some stuff from the conquest to introduce another new character we've wanted to introduce for a long time! While this character won't be recruitable for a bit, we hope you'll enjoy what we've planned!

Soon enough, most likely tomorrow, I will be pushing a small round of bugfix to the new DA version. Mostly to fix Aeren's hair.

If you'd like to watch what I'm working on, come say hi or see the games I play, you can stop by on Picarto when I'm streaming!

Sunday, October 26, 2025

Weekly update and new Palestra version

For Palestra, I will be making a small change for the releases from now on. Instead of releasing one version with each new update of Dreadlord Ascension, I will instead release two updates at once. This means that this month, I'm releasing version 1.77 and 1.78 for free and will be doing so for the next updates.

You can download the new Palestra version from the Palestra page. 

changelogs:

  • Added a new toy for OoT
  • Added a new outfit for Corrin (and an additional variant)
  • Added a new corruption outfit for Caspar
  • Added a new CG for Ezreal
  • Added Ezreal's milking
  • Added Ezreal's contest moves
  • Added 3 new underwears for Ezreal

 

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The new update is now available! You can now download it from the Dreadlord Ascension page! With this update done, we're now starting on the next one, but before we can really go all in on it, I need to finish the animations for next week.

Currently, I have one animation done which involves both Itsuki and Nagi (with Cervius obviously using a little magic trick here)

The goal for the second animation will be the same but with the situation reversed (though not the same position of course)

If you'd like to see work on this animation this week, feel free to join us on picarto!

https://picarto.tv/Redflash

 

Sunday, October 19, 2025

Weekly update


As I expected, this week I didn't get much time to work because I spent so much time trying out Pokemon ZA and had a great time with it! Still, I did get some progress in with the base sprite for Nagi.

This week I'll start taking care of his animation, as well as the other guy who won the poll. Currently, with the other websites's votes, Yuuto and Ituski are tied, so I'll be breaking the tie by doing Itsuki first. The reason being that Yuuto may need his casual clothes depending on the animation and they have not be designed yet.

As for the new DA version, it is nearly ready and will be released next week!

If you'd like to drop by as I play or work, you can visit my picarto when I'm online!

https://picarto.tv/Redflash