Sunday, October 5, 2025

Weekly update


This week, I mostly worked on character design since there are quite a few designs I need to wrap up for the next two updates. One of these characters will be introduced in this month's update, but won't be playable for some time. (same for another character that will appear in the December update)

The next recruitable characters will be the main show of the february/march update that will introduce the next world: Kogetsu! Why am I talking about those characters months ahead of their update? That's because we have a new poll available this month that will help me choose on which characters to start making animations for. Work on their world will keep me very busy when we get to that update, so it's best to start now.

As for Kogetsu's characters, here's who they are!

Nagi:

Nagi works for an idol agency and has been doing so for years. He is childhood friend with Yuuto and also his roommate. He is superstitious and loves occult stories and objects. He is the one responsible for Cervius's summoning to Kogetsu and could use a demon's help to solve some romantic issues with his secret crush.

Yuuto:

Nagi's childhood friend, roommate and fellow unit member. More reserved than Nagi, he is more of a quiet young man with a passion for video games. He's the one who gave Nagi the grimoire which led to Cervius's summoning.

 

Itsuki:

A simple-minded jock who loves to mess around. A popular guy at his university, ace of his team and liked by many. He has a short attention span and loves to try all kinds of things. Currently, he's Nagi's secret crush even though they have yet to truly interact.

 

Akuma:

A former idol and current manager of Nagi's unit. While he may look intimidating, he's very protective and considerate of those he takes cares about.




 

**Do note that portraits are not final but general character design will not change.

For the upcoming week, we will be starting on the beta testing for the new DA update. If everything goes well, by the end of the week, we will be able to put the new version on the Discord server for further testing!

Monday, September 29, 2025

Weekly upda


Sorry about the late update! The last two Sundays were hectic and that made me completely forgot to do the update post ><

Following what I showed two weeks ago, we've made progress on the stages and the cutscenes. Almost everything is finished on that end. We should begin testing for the new update in a week or two. As such, the update should be coming out in time!

 Also, since he won this month's poll, Shade's portrait will be going out next week for his corrupted appearance. The portrait is all finished and I hope you'll enjoy it!


 

On top of that, for the next update, we're planning on making some small changes to some minigames to make them a little more simple/fluid. For the Dating, the locations will now either be crowded or not, no inbetween.

As for the Stage Performance, the clothes cards will change a little in function. Now, when playing that card, you can select a character card of your choice that was previously unlocked to play it directly. You will no longer need to update your deck to fit them in and you can have access to all the cards you unlocked.

In the upcoming week, I will finish up on the cutscenes and the remaining work for the update, and will most likely also progress on the character design for future characters.

If you're interested by that or some gaming, you can drop by on https://picarto.tv/Redflash

Sunday, September 14, 2025

Weekly update


In today's weekly update, I can show you some pictures of the next update as we're about halfway done with the cutscenes and stages!

By the screenshots it seems the story is headed back to Radian, huh...?




Another thing we've been working on but will be rolling out over time is a new way to handle the busts ingame. It's going to reduce the filesize a little but it will also allow us to use any expression with any clothes combination (our current system was a little limited on that).

This week I'm going to continue the cutscenes but also start on the design for the next corrupted portrait. Currently, based on the poll, the next corrupted portrait would be Shade!

If you're interested, you can always drop by on my picarto when I'm either working on playing!

https://picarto.tv/Redflash

Sunday, September 7, 2025

Weekly update

Quick update for this week! During the past week I finished the two animations which are now available! The poll is also now available and this month I'm making a vote for the next corruption design to make. Also, I made another unit for the upcoming new stages and prepared the assets for said stages.

This week, plan on creating the story cutscenes for the new Daemonheim chapter and also add 2 more random events. One of them will be between Seilon and Shade, while the other will be between Vintis and Cervius. The Vintis and Cervius event will be triggered through the brothel.

While putting in the cutscenes is not the most interesting work to watch, you can stop by the stream!

https://picarto.tv/Redflash

Sunday, August 31, 2025

Weekly update


Quick update for this week as we worked on the second game we've been developping on the side. I do not have too much to share about it, but I still sometimes show glimpses of it on Picarto when I work on assets for that game (though most of it is being done offline). We're still far from a playtest version but we're progressing along bit by bit!

https://picarto.tv/Redflash

We will be back to DA for the next days and during the upcoming week I will be working on some sprites for DA as we've starting planning the next update. I will be making some new units for a faction that was previously mentioned in the story!

Also, next week I will be releasing the two new animations for DA!

 


 

 

 

Sunday, August 24, 2025

Weekly update and new Palestra update

A new Palestra public update is now available for download on the Palestra page!

Changelogs:

  • Added the next step for Ezreal's quest

  • Added a new riddle to get a new underwear for Ezreal

  • Fixed Clef not appearing when doing his daily activity for the first time

  • Fixed some characters not appearing at the Ralkyx arena

  • Fixed a scene that kept repeating during Ragna's event when he visits the harem home

  • Fixed some typos


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It's finally here! Today we released the new version for Dreadlord Ascension, we hope you enjoy this new version that took quite some time to release! With the reworks to the base systems finally over, we can now turn our attention to progressing the story of the game! While there won't be a new world just yet, we're heading in that direction. This week I already wrote pretty much all the story for the chapter 2 of Daemonheim's story which will be the focus of the October update.

As for this week, I plan on writing some new events for the castle as well as possibly creating some assets needed for the next update. Since there's an extra week, I may also spend more time this week on the new game we've been working on on the side.

Besides that, I also began work on the animations that will be released in two weeks on September 7th!

Sunday, August 17, 2025

Weekly update

Doing a quick update this week for two things! First off, we're happy to announce that with the current state of the new build, the new version will be available next week on the 24th. We only need a few more days to fix as many bugs as we can then it'll be good to be released. As for the second point, Ayers and Leif/Shade won the August poll and as such will be receiving an animation each to be released next month!

This week I wasn't able to stream too much, but if you're interested, I will be doing the animations for the two winners on picarto during the week.

https://picarto.tv/Redflash