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Monday, March 16, 2026

Weekly upda

 

It's finally done! Barring a few additions. The writing is done! At least the initial writing. We still have the coding and second read to do, but now I'm taking a break from that to focus back on the needed assets for the update. In total, the writing comes around a staggering 42 000 words, the biggest amount I've done for a single update.

For the first assets I'm going to work on, it's Akuma's portraits and most likely exporting all the different portrait parts for all the characters. I've already started working on that yesterday.


 

Today, we're also releasing another bugfix version for the DA version to fix a crashing bug with Sol's stage in Dregan.

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As a side note, I've been playing Pokopia the past week and the game's actually incredible. We already had a pseudo building mechanic for the monster "enclosures" and the game gave me some ideas for the assets we can make. If you're able to play the game, I definitely recommend it!

3 comments:

  1. I'm so excited for the new world and charactera c:

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  2. In the latest version of DA, there's always an unlocked slot in the Zel corruption interface. Is this a bug?

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  3. Cervius's affinity with other characters can be increased through battles and gift-giving, but other characters can only increase their affinity with each other through battles, with each battle yielding less than 5 affinity points, while requiring around 50 affinity points. Is there a possibility of future optimizations?

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