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Thursday, August 31, 2017

(Game) Chapter 2 update 21

Hey there, time for the game update! I don't have as much pictures to show as last week but I do have details you might find interesting to share. First, here's the list's progress:

-Finalize the main quest cutscenes (Add the jump off/on switch, the quest triggers and BUST FALSE/TRUE) (X)
-Finish ???’s drawing (*x)
-Complete the sidequest for the monsters (X)
-Complete Aeyan’s romance (*)
-Change the first dungeon elemental puzzle ()
-Add the new scenes in the CG Gallery ()
-Write the remaining CG Scenes (*)
-Write Aeyan’s romance scenes ()
-Code in the romance for Aeyan (*)
-Make the ice mantis’ hideout (X)
-Add the monsters and chests on the maps ()
-Make the shops (X)
-Finish the monsters’ data (*)
-Finalize the new equipment and items (X)
-Make the sprites for Hiro’s weapons (X)
-Finish the Exkit’s sprites by removing the ears (X)
-Add Oside’s teleportation crystal to the list of possible destinations once unlocked (X)
-Add the npcs in the towns along with their dialogues ()
-Write Yuuki’s final scene (X)
-Change the player movement speed to 4 after the boss scene (X)
-Change the first chapter’s sidequests and the second chapter sidequest to appear automatically after the chapter has been completed ()
-Make Hiro’s naked and Underwear sprites (X)
-Add the interaction bubbles over the events ()
-Add new tilesets (X)
-Make the button to hide the map (X)
-Finish the temple (*x)
-Make Hiro’s room and the basement in Palestra (X)
-Playtest and fix bugs/make improvements ()
-Update the synthesis list (X)
-Finalize the skill animations ()
-Make the Slime and Mantis Sprites (X)
-Extract the Slime’s finished images (X)
-Set the songs and BG for every map ()
-Add names to the credit page ()

The most noticeable thing that got checked off the list is the completion of the monster's sidequests ;). Now, the only really major thing to do is the romance part of the game. This implies a  lot of things, most of which were already started, but the biggest challenge I have is actually making the base coding that every romance will use and here's what I had in mind:

- To unlock the romance, you need to talk to the person you wish to develop your relationship with in Palestra after you made enough progress in the main story. Aeyan, for example, can be unlocked once you complete the second chapter. Once the romance is unlocked, a quest will appear in your journal, showing your relationship progress with Aeyan and showing how many "points" you need to complete the current step. With each step taken, you will progress through the relationship, each character has four major steps and some of them contains "juicy" rewards ;).

To raise your relationship with any character, there are 3 things you can do:

- Interact with them in Palestra. (Not repeatable.)

- Have the character in your team when fighting. (Always available.)

- Give them gifts. (Repeatable.)

From now on, characters will have various events inside Palestra during the night and day, each event can be triggered to get some progress for the concerned character. However, relationship points will only be awarded once per event. Even if you do not have the relationship quest unlocked yet, relationship points will still be counted so once you unlock the romance, you should already have a bunch of points to progress faster through their romance story.

Do keep in mind though that the actual goal of this is the sex, so don't expect anything really deep for the romance stories xd.

Once you complete the romance, something will be unlocked, but you will know about this only in the 3rd chapter. You will also be able to have sex with the character you romanced during the night, if they're in their bedroom. (If you feel like watching the scene without the RNG, you can always use the CG Gallery). The last thing completing a romance gives, are new events between characters both characters involved must be romanced for the event to trigger.

I think that's about it, sorry if it sounds confusing, I should have something better to show next week as the coding isn't fully implemented yet, I couldn't get any picture of this system in action :(.

Anyway, that's it for this week, I hope you're getting excited because I'm nearing the end of development and going to testing soon!

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