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Sunday, July 23, 2017

(Mugen)Spiderman Release, DDC, Link and Premade game update

Download Spiderman here

Download DDC's new version here


I'm finally here with this week's update and I've got some pretty amazing things for you this week! To kick it off, we have last week's poll winner update, Spiderman! He's now ready to get down on his knees for some fun time!

Spiderman release:

Tentacle Pit Fuck:

Doggystyle:

Ass Licking:

Mindcontrol 1:

Mindcontrol Start:

I admit I had a really fun time making animations for him and I can't wait to start working on his next update but before that, we'll have Erile next week!

Link:

Animations added for V1.10:

Piledriver Tentacle:


DDC:

We had quite an update for Spiderman, but he's not the only one this week. DDC also has a few moves to show for some extra fun!

Teleport:
DDC's dash was taken off and replaced by a suggestion I had a while ago which allows DDC to teleport around the stage.

Taunt:
DDC's always up for some quick pleasure, but sometimes, when his opponent's being stubborn, he's has no choice but to use his hands to reach said pleasure. To trigger this move, hold the s button (enter by default) and DDC will start masturbating right in front of his opponent, raising his power bar in the process!


Piledriver series: I'm planning to have 6 different moves for the piledriver, but for now 3 are available. Tentacle, Ennema and Tail Dick. *Note that characters should already be compatible for these moves if they had the animations for Kuromaru EXCEPT for the Tentacle one, characters need an extra animation for this one but it should be done easily by reusing already existing sprites.




Vore Finishers: Last but not least, DDC can now capture his enemies after a fight, trapping them within the body of a monster while he brings them to his domain. This, of course, means that the way there is sure to be eventful ;). This move can trigger when defeating your ennemy while using some skills or normal attacks which do not involve projectiles or helpers. 

A good example of move you can use to trigger this ending is DDC's normal sword attack (a button). The falling swords however will not work as they are projectiles. This move will trigger a random finisher from Kuromaru's vore finishers (1 and 2) or Kuromaru's Arouser finisher. 


Premade Game update:
The premade game was updated and contains all the past mugen updates up to this update. Click here to download it.


That's it for this week, I hope you enjoy the update and I'll see you next week for some more awesome stuff!




14 comments:

  1. Must. Play. It. Now. Speak with you soon <3

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  2. Omg this update is so amazing! And I'm so happy that my favorites Spidey is already getting treatment!~ <3
    Absolutely love the mind control anim!

    Although, could I possibly suggest something for DDC? Could you make his "taunt"/masturbation thing a toggle thing instead of having to hold it to watch him? Like, just pressing "Enter" and just watching him, then pressing "Enter" again when done.

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    1. Thank you ;D! At first DDC's taunt was as you suggested by in an actual fight it was practical since the enemy could easily hit you as you were taunting. Maybe I could make a mix of the 2 where you can press the button which starts the animation but if you hold it down it makes it last longer.

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    2. Ah, I see! The taunt is fine as it is too though, just figured I'd give my own thoughts xD

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    3. Its fine, I welcome any feedback and its always wanted so thank you ;).

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  3. Ok, I had my fun with the new stuff and oh god, how I missed mugen and your characters!
    I loved absolutely everything you did for this update, everything is so creative and on point! That spidey MC move... Man, I laughed and enjoyed it a lot at the same time. Love your kinkyness, keep it up :)

    I haven't tested new moves for quite a while now so some of my comments will concern some old stuff as well.

    First thing that I noticed is that the semen drain move misses its "target" if the opponent is cornered.
    Some of the old problems I mentioned are still present: hitboxes midair are still strange. Spider-Man's hitboxes are especially unrealistic. Hitting him with MC orb while mid air is just impossible. Also there is some very weird shit happening when you hit Link during his jump with xray. You should definitely check it out, it's funny to say at least.
    Don't really want to bore you with my usual complaint about being unable to jump diagonally forward with DDC (and some other characters like Link) but it's still there. Am I the only one with this issue? I tested it on 2 different machines and I had this problem both times.

    To let you know how I feel about DDC's moveset, I really like how he is developing. I like the idea of him capturing his target, entertain himself in the meantime, and then hitting the prey with a heavy move to finish him off. Thus I greatly approve making his specials costly and adding the taunt move, that's exactly how I imagined him from the very beginning.
    I do have a concern about his fighting speed though. A lot of his basic moves have a very long recovery time or just are much slower than they should be as I feel. I'm talking about the core stuff like his 'A' hit and his teleport move (which is a great addition which I forgot to mention :)), especially considering that a good fight should consist mostly of these. But I need to play him a lot more to make my final judgement about this..

    Regarding Kamui's request, I personally like the taunt move to be a hold move, it gives better control over your character and for me it feels more natural this way. But I don't mind give it a try if you change it the way Kamui suggested.
    Speaking of suggestions, if I may add, I feel like DDC just ought to have a crawling forward and backward movement. It suits his character so well and can add a nice and sexy touch to his regular appearance..

    And the last thing that I can say for now is about the Spiderman. Like you I don't know much about him but there is a cult kissing scene from the first(?) movie involving him upside-down kissing a girl, which would be a nice thing to refer to if you'd like. Not speaking about it's lewd potential ;)

    As always, keep up the awesome work you do, you're great!

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    1. Thank you for the feedback, I'm going to tackle it one thing at the time starting with DDC :D.

      - I'll take a look at the semen drain bug while cornered, I didn't know about it ;).

      - I know most midair hitboxes a wonky because I just learned last week how to hit characters when they're midair so I have to add the proper parameters to all the previous attacks.

      - I'm aware of Link's "taken away by an alien saucer" kind of behavior when he gets hit by the X-ray while in mindair and from what I've seen he's the only one so far doing this and I don't know how to fix the issue yet.

      - The jump problem is still there and while working on DDC yesterday I may have found a way to fix it but no garantee yet. I do believe that a few characters can't jump forward with much control but you can double jump forward with some control at least.

      - For the fighting speed, it really depends on how which move you're talking about. I do agree that his a feels too slow. However his b attack should be slow due to the huge hitbox and the amount of damage the falling swords do. As of now, most of his moves involve him summoning things like the X-ray but for these moves, you can cast them and then move while the magic does its work. I did try to make the teleport move as fast as I could without making the animation wonky but I also added a few invicibility frames to compensate for the fact that it was a bit slow ;). Also he's missing a lot of moves like his aerial attacks, another crouched attack, his x and y standing move, etc.

      - You can see my reply to Kamui about the taunt up above, but I do agree that it gives more control ;).

      - DDC will have a crawling animation but I gotta do sprites and all that first ;). Before I do that though, I'd like to make a defensive move where DDC summons a magic circle under himself and if ennemies steps on it well...

      Now onto Spiderman:

      - Spiderman most likely has wonky hitboxes partly because most of DDC's move do not have the right parameters to hit crouched or aerial states which I will try to fix for the next update ;)

      - The upside down kissing idea is really neat! Maybe I could use it for either one of the Mindcontrol moves or even the Mindcontrol finisher. I believe Spiderman already has some sprites for that too.

      I guess that's it! Sorry for any mistakes I just woke up ;p.

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    2. You'll be happy to hear that I tried out the solution I had in mind for the jump and it worked ;). The jump is now much more fluid and goes forward and backward ;).

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    3. Dropping in to add that the Semen Steal issue is also fixed ;)

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  4. Fantastic work as always redflash, took a character I never used in the original pervy mugens (spiderman) and made him a character I look forward to seeing more of in the future, keep up the great work man!

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    1. Thank you! I can't wait to get start working on his next moves either :D!

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  5. I wish we could add Sora in the roster. :C

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  6. I swear if there ever is a good Sora for mugen, I'll start working on him right away, but as it stands, all the Soras are really small and can't be edited properly due to their small size. The best I can do is add him to the stage I started (which I will definitely do eventually.)

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