*This is a repost of this week's patreon update
This week, we have a special update. I want to share news about our plans for Dreadlord Ascension but also give an update about what happens after Palestra.
We wanted to make Whiteblade after Palestra, but due to Dreadlord Ascension taking up so much time, I'm considering pushing back Whiteblade indefinitely until we can find proper time for it.
Instead, I will be dedicating more time to Dreadlord Ascension to polish the game and also add certain types of content more regularly like the sprite animations. I would also make polls more often to let you guys decide on content like which animations to make monthly, which random event I should make, or even which character should be added first when possible.
Following this, when Palestra is done, I would change tiers as follow:
1$ Tier: Support and access to the informative update posts
5$ Tier: Access to the latest Dreadlord Ascension Build
10$ Tier: Access to the monthly pixel animation
20$ Tier: Voting for DA polls and the monthly pixel animation
30$ Tier: Access to the complete save for Dreadlord Ascension and access to the additional ressources from Dreadlord Ascension (CG, Affinity Animations, portraits)
Palestra:
For Palestra, this weekend, I wrote the text. The update is progressing nicely and next week I will be making the CG for it!
Dreadlord Ascension:
Quite a bit to share about Dreadlord Ascension this week, let's get into it!
Future updates:
With Dregan's main story ending in the upcoming June update, we will now be moving on to the next chapter for Dreadlord Ascension! The current plans are as follow:
June: Sol update, re-ordering the missions in Dregan to follow the logical order (like affinity cannot be started until the Dregan story is over)
August: More information on this update later. This will be a special update focused on a specific character which we will reveal later on but I'm super excited about him coming to the game!
October: This update will continue Daemonheim's Main story.
December: In this update, we will be visiting the third world! For this world, we want to try a different approach and add the main story in a single update while characters will receive their specific updates after the main story.
This lays out our plans for the year, but we also are working on several updates and improvements for the game scattered through those updates.
During one of these upcoming updates we're planning on introducing overhauled mission maps, which will all be made via voxels.
*Picture created by @DuoDraconis
We are also currently exploring what could be a significant improvement to the battles. However we can't promise anything as of yet.
Android:
Finally, with this release you should now be able to play Dreadlord Ascension on Android devices. Just be warned, that since this is our first mobile release there are sure to be some bugs and problems. We'd be happy about your feedback so we can further improve this version of the game.
This week:
For the start of May, I've been working on the Sol sprite animations and made the hardest of them first, Sol's Finisher. I wonder what they're doing in that pod...